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Download from Itch.io: Parker

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Parker is a PC-based simulation game built in Unity. Beyond the core gameplay loop, this project serves as a showcase for back-end systems engineering and developer tooling. It features custom C# editor scripts built from scratch to handle procedural environment generation, allowing for rapid level design. The architecture also includes complex physics modeling, a persistent virtual economy, and integrated analytics to track key performance indicators.

Core Features:

  • Custom Developer Tools: Engineered bespoke Unity Editor tools in C# to automate workflow processes and procedurally generate level layouts, significantly reducing manual design time.

  • Advanced Physics Modeling: Implemented custom physics and collision logic to ensure smooth, predictable, and highly performant interactions.

  • Gameplay Analytics & KPIs: Built a telemetry pipeline to track player behavior, monitor progression metrics, and balance the game's virtual economy based on hard data.

  • Scalable Architecture: Codebase relies on object-oriented principles and clean architecture to ensure new features can be added without technical debt.

Tech Stack: Unity3D, C#, Procedural Generation Algorithms, Data Analytics

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A PC simulation game developed in Unity (C#) featuring custom procedural generation tools, complex physics, and integrated gameplay analytics.

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