Download from Itch.io: Parker
Parker is a PC-based simulation game built in Unity. Beyond the core gameplay loop, this project serves as a showcase for back-end systems engineering and developer tooling. It features custom C# editor scripts built from scratch to handle procedural environment generation, allowing for rapid level design. The architecture also includes complex physics modeling, a persistent virtual economy, and integrated analytics to track key performance indicators.
Core Features:
-
Custom Developer Tools: Engineered bespoke Unity Editor tools in C# to automate workflow processes and procedurally generate level layouts, significantly reducing manual design time.
-
Advanced Physics Modeling: Implemented custom physics and collision logic to ensure smooth, predictable, and highly performant interactions.
-
Gameplay Analytics & KPIs: Built a telemetry pipeline to track player behavior, monitor progression metrics, and balance the game's virtual economy based on hard data.
-
Scalable Architecture: Codebase relies on object-oriented principles and clean architecture to ensure new features can be added without technical debt.
Tech Stack: Unity3D, C#, Procedural Generation Algorithms, Data Analytics