CodinGame Playgrounds are becoming obsolete and may be deleted, as noted on the project's front page. This repository preserves a collection of valuable community-written articles covering competitive programming algorithms, game AI techniques, and performance optimization.
Articles are stored in articles/ as Markdown files with embedded images.
Topics include:
- BFS, Voronoi diagrams, bitboard optimization
- MCTS, Minimax, Beam Search, Genetic Algorithms, Simulated Annealing
- Neural networks for board games, AlphaZero implementation
- SSE/AVX vectorization, compiler pragmas, trigonometry optimization
- Dijkstra, graph theory, pathfinding
- Contest tools and workflow