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CodinGame Playgrounds Archive

CodinGame Playgrounds are becoming obsolete and may be deleted, as noted on the project's front page. This repository preserves a collection of valuable community-written articles covering competitive programming algorithms, game AI techniques, and performance optimization.

Articles

Articles are stored in articles/ as Markdown files with embedded images.

Topics include:

  • BFS, Voronoi diagrams, bitboard optimization
  • MCTS, Minimax, Beam Search, Genetic Algorithms, Simulated Annealing
  • Neural networks for board games, AlphaZero implementation
  • SSE/AVX vectorization, compiler pragmas, trigonometry optimization
  • Dijkstra, graph theory, pathfinding
  • Contest tools and workflow

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