SuperSprint is an attempt to recreate the famous game I've been playing for hours when I was a kid on our good old Atari ST 520 (What did SuperSprint look like actually ?), on the web. I would really like to make this a multiplayer game (using websockets ?), this is the milestone I'd like to reach.
- Box2dweb physics engine : I've tried several javascript physics engines so far, but none of them contained half the documentation, the stackoverflow-answer base, features and/or helpers box2dweb has.
- Pixi JS : pixi seems to be the 2D rendering engine that has this great WebGL with canvas fallback, plus the community is very dynamic as far as I can tell.
- NodeJS : very handy self-contained webserver, and their seems not to be much to set up for socket.io in the near future.
Hope you like it !