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♟️ ZugZwang

Engine Role Language Project

CoverImage

ZugZwang is a strategic, chess-inspired puzzle game focused on tactical positioning, decision pressure, and deliberate play.
Developed within a 10-week production timeframe as part of the School4Games program, the project emphasizes clean systems, scalable progression, and performance-aware design under real production constraints.

🔗 Project page: https://www.jannikkluge.com/#/projects/ZugZwang
🌐 Portfolio: https://www.jannikkluge.com


About the Game

In ZugZwang, players face increasingly complex tactical board scenarios where every move is mandatory and every decision creates a disadvantage somewhere else.
The core challenge is not finding a good move—but choosing the least damaging one.

Key features:

  • Chess-inspired tactical puzzles
  • Turn-based, deterministic gameplay
  • Progressive difficulty and endless mode
  • Clean, minimal UI focused on decision clarity

My Role – Game Engineer

I worked as Game Engineer in a team of 10 people, contributing across gameplay systems, UI, performance optimization, and production pipelines.

Core Responsibilities


Teamwork, Time Pressure & Technical Growth

This project marked my first experience coding closely with another developer under real time constraints.
Within the 10-week timeframe, task separation, communication, and shared ownership were essential to shipping a polished and stable game.

A key takeaway was that performance is a design constraint, not an afterthought.
Targeting mobile early enforced discipline in rendering, memory allocation, and UI complexity, shaping both the technical architecture and gameplay decisions from day one.


Tools & Technologies

  • Unity Engine 6000.0.51f1 – Core engine and scene system
  • C# – Gameplay logic, UI, and systems
  • Perforce – Version control and collaboration

More tools and engines I work with:
➡️ https://www.jannikkluge.com/#/tools-and-engines


Play the Game

You can find more information, downloads, and the itch.io demo here:
➡️ https://s4g.itch.io/zugzwang


Contact

🌐 Portfolio: https://www.jannikkluge.com
📧 Email: [email protected]
💼 GitHub: https://github.com/prayyOnIntelliJ

Contributors

Languages

  • C# 70.7%
  • ShaderLab 24.2%
  • HLSL 5.1%