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Releases: punkice3407/ObjectBuilder

v0.5.9

30 Mar 10:54

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  • Edit Pixels - shift sprite pixels in any direction with boundary protection using arrow keys or on-screen buttons.
  • Film Roll view for browsing animation frames in a filmstrip layout.
  • Pixel grid overlay for precise sprite editing.
  • Multi-frame selection in Film Roll via Ctrl+Click (toggle individual frames) and Ctrl+A (select all). Shift pixels on all selected frames at once with arrow keys. Selected frames highlighted with orange border.
  • Bulk Editor expanded with missing properties (ground speed, light, minimap, offset, elevation, cloth, default action, lens help, market, writable) and version-dependent property visibility.
  • Fixed _changed flag not reset after save, causing false "Save changes?" dialog.
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v0.5.8

08 Mar 13:09

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  • Export All button for Objects and Sprites panels - exports all items at once without manual selection.
  • Load SPR feature - allows loading a standalone SPR file directly.
  • Enhanced preview zoom with deferred rendering and grid view options
  • File -> New Window support for opening multiple instances.
  • Quick Save shortcut (F6).
  • Bulk replace objects functionality.
  • Export range selection for objects and sprites.
  • PNG replace support - replace sprites directly from PNG files.
  • 4K / high-DPI display support improvements.
  • Fixed keyboard shortcuts firing when typing in text fields.
  • Fixed grid sprite renderer event handlers.
  • Fixed bulk edit window serialization and improved its UI.

Special thanks to @Wirless

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v0.5.7

10 Jan 19:11

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  • Introduction of the Item Editor for modifying server attributes (OTB flags and XML attributes).
  • Significant performance improvements in Sprite handling (SpriteData, SpriteHash), Bitmap utilities, and rendering (reusable render buffers).
  • Improved progress bar for loading/saving.
  • Split copy/paste functionality for Patterns and Properties.
  • Added detailed logging for attribute changes.
  • Various fixes and refactoring.

Before use, please make backup copies of your files, as there may be issues.
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v0.5.6

16 Dec 17:28

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  • Added incomplete bones attribute
  • Increased limits in some NumericStepper fields
  • Objects bulk editor window
  • New context menu options (copy/paste objects and attributes)
  • Fixed importing sprite sheets
  • Fixed #12
  • Various other fixes
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v0.5.5

23 Jul 21:18

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  • New versions 12.31+
  • A window to change frame durations for all objects at once.
  • Support for negative offsets.
  • Fixes related to duration settings and frame groups.
  • Fixed sort order when adding, replacing, or drag-dropping sprites and objects.

v0.5.4

26 Feb 16:33

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  • New option to load sprites larger than 32x32
  • Fixed replace sprites
  • Fixes for frame groups in bindable thing type
  • Attempt to fix loading sprite sheets via drag drop on thing, not working properly for outfits...

v0.5.3

28 May 17:54

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  • Fixed bugs with exporting outfits as image
  • Fixed overlapped direction buttons
  • Added better error info when using the fill option incorrectly

v0.5.2

27 Mar 10:25

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  • New option in sprites contextmenu, fill current thing with selected sprites(open object thing, select sprites and click INSERT)
  • Now slicer can save empty sprites

v0.5.1

24 Mar 18:03

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  • Better extra name for exporting OBD
  • Client without frame groups will not be able to use new OBD v3

v0.5.0

21 Mar 14:22

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  • Support for versions 10.57+
  • Support frame groups for old versions, converting old outfits to frame groups
  • OBD version 3.0
  • Fixes