Example of using the . Getting Euler angles (yaw, pitch, roll) and getting the state of gamepad buttons. Example of using JoyShockLibrary 2.2.0 and 3.0 (based on an example from JibbSmart). Getting quaternion, Euler angles (yaw, pitch, roll), mouse movement and getting the state of gamepad buttons.
Пример использования библиотеки JoyShockLibrary 2.2.0 и 3.0 (основано на примере от JibbSmart). Получение кватерниона, углов Эйлера (yaw, pitch, roll), движение мышкой и получение состояния кнопок геймпада.