Hi — I'm rafaelvaloto, a C++ game developer and systems engineer. 🎮
• Name: rafaelvaloto
• Role: Game developer, C++ engineer, open-source maintainer
• Location: Curitiba, PR, Brasil 🇧🇷
Here are some of my top repositories — highlights of my work on device integration, engine plugins and ML-driven animation.
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- Description: Procedural animation generation and Neural Motion Matching guided by ML (LibTorch).
- Primary language: C++
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- Description: Neura RIG is an Unreal Engine plugin designed for Neural Motion Matching and procedural animation. It provides efficient tools for character rigging and animation control.
- Primary language: C++
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- Description: Plugin with full support for the DualSense & DualShock 4 for Unreal Engine. No configuration needed.
- Primary language: C++
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- Description: The ultimate cross-platform DualSense / DualShock API. Pure C++ • Zero dependencies • Engine-agnostic framework.
- Primary language: C++
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- Description: Responsive and dynamic overlay widget with DualSense & DualShock4 support for Unreal Engine projects.
- Primary language: C++
I don't have a public blog linked on my GitHub profile. If you'd like longer-form writeups, I occasionally publish technical notes and release notes in repository READMEs and release pages.
If you maintain a mirror or want to request a write-up, ping me on LinkedIn: https://www.linkedin.com/in/rafaelvaloto/
Let's connect — I welcome collaboration, bug reports and contributions.
- 🐙 GitHub: rafaelvaloto
- 💼 LinkedIn: rafaelvaloto
Currently working on: Neura-Rig (ML-driven animation) and ongoing maintenance & improvements across the DualSense ecosystem (Unreal, Godot, cross-platform C++ library). 🚧
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