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CryEngine.RC is a .NET library that wraps the CryENGINE resource compiler and adds extensions for a more complete and flexible game art pipeline.

Current Features

  • Generation of CGF meshes from Collada files
  • Conversion of FBX meshes to Collada
  • A simple GUI for conversion of FBX to CGF

Planned Features

  • Straight conversion of source files (e.g., .max) to CGF
  • A directory watcher for automated asset building and mirroring into the game build

Contributing

Noticed a bug, or want to add some useful functionality? Just fork the repo and submit a pull request.

Licence

The source code for CryEngine.RC is available to anyone to download, edit and redistribute under these simple conditions:

  • The software is only available for non-commercial entities, and may not be relicensed.
  • You must make changes available to the public.
  • In the rare event that we meet, you owe me a pint.

If you want to use this for commercial purposes, just email me; I don't bite.

CryEngine.RC uses ManagedFBX, my .NET wrapper for Autodesk's SDK. Please see the included licence terms.

Please note that this is not an official Crytek project.

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A set of .NET wrappers and tools for the CryENGINE resource compiler.

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