CryEngine.RC is a .NET library that wraps the CryENGINE resource compiler and adds extensions for a more complete and flexible game art pipeline.
- Generation of CGF meshes from Collada files
- Conversion of FBX meshes to Collada
- A simple GUI for conversion of FBX to CGF
- Straight conversion of source files (e.g., .max) to CGF
- A directory watcher for automated asset building and mirroring into the game build
Noticed a bug, or want to add some useful functionality? Just fork the repo and submit a pull request.
The source code for CryEngine.RC is available to anyone to download, edit and redistribute under these simple conditions:
- The software is only available for non-commercial entities, and may not be relicensed.
- You must make changes available to the public.
- In the rare event that we meet, you owe me a pint.
If you want to use this for commercial purposes, just email me; I don't bite.
CryEngine.RC uses ManagedFBX, my .NET wrapper for Autodesk's SDK. Please see the included licence terms.
Please note that this is not an official Crytek project.