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Aero - System Native Voxel Engine

Aero is a low-level voxel engine built using system native for direct system interaction. Unlike a traditional game framework, it operates by directly calling system functions and bypassing higher-level libraries or runtimes. This approach gives developers more control over how the system resources are managed and utilized, providing a more "bare-metal" experience in voxel-based 3D rendering.

System Requirements

  • OS: Windows 10/11 64-bit, Linux amd64
  • CPU: SSE 4.2 support required
  • RAM: 4 GB DDR4
  • GPU: OpenGL 4.0
  • Storage: Using SSD is Recommended

Features

  • Accelerated Compute World Generation
  • Accelerated Compute Shader Generation
  • World Planet Gravity Object
  • Object Culling

Libraries, Toolchains & Programming Language

  • OpenGL 4
  • Clang/LLVM (20.1.0)
  • SPIR-V
  • KTX
  • SSE4.2
  • AVX2
  • C/C++ without UCRT & STD C++
  • Makefile

Notes

  • If you are looking for media file such as audio files, image files, or similar like this it doesn't available in releases binary.
  • This project still under developments. Contribution and feedback are welcome!

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Voxel engine based on System API only

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