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🐭 Picostate

https://github.com/rook2pawn/picostate

published on npm as https://www.npmjs.com/package/@rook2pawn/picostate

Tiny finite state machine with optional guards and side effects β€” ideal for driving AI conversations, UI state, async workflows, and beyond.

✨ Features

  • Tiny API surface
  • Clean state transition logic
  • Optional guard conditions before entering a state
  • Optional on(state, fn) hooks to trigger effects
  • Parallel FSM support (like bold, italic, underline)
  • Fully synchronous and testable
  • Zero dependencies
  • Flat FSM model only; temporary flows should be modeled as explicit states

πŸš€ Install

npm install picostate

🧠 Example

import { PicoState } from "@rook2pawn/picostate";

const fsm = new PicoState("idle", {
  idle: { activate: "listening" },
  listening: { got_transcript: "thinking" },
  thinking: { got_response: "speaking" },
  speaking: { done: "idle" },
});

fsm.on("speaking", () => {
  console.log("Now speaking...");
});

fsm.guard("activate", () => Date.now() % 2 === 0); // random entry condition

fsm.emit("activate");
console.log(fsm.state); // => maybe 'listening' or stays 'idle' if blocked

Payload transfer

You can also provide a payload on state changes, for example

fsm.on("speaking", ({ text }) => {
  console.log(`Now speaking...${text}`);
});
fsm.emit("got_response", { text: "Yes please" });

πŸ§ͺ Testing

npm test

Uses tape for simple test definitions. See tests/test.js.

πŸ“š API

new PicoState(initialState, transitions)

Creates a finite state machine.

const fsm = new PicoState("idle", {
  idle: { activate: "listening" },
  listening: { got_transcript: "thinking" },
});
.emit(event: string)

// Trigger a transition event. If invalid, it is a no-op.

.state
// Get the current state.
.on(state: string, fn: () => void)
// Trigger a callback when the machine enters a state.
.onchange(fn: (state, prevState) => void)
// Run a callback any time the state changes.
.guard(event: string, fn: () => boolean | { ok: boolean; reason?: string })
// Prevents a transition unless the guard passes. Guards can return:
// true (allow) or false (block), or
// an object { ok: boolean, reason?: string } for structured feedback.
// If a guard blocks, the machine emits a guard:blocked event with { eventName, state, reason }.

ps.guard('accelerate', () => {
  if (fuel < 5) return { ok: false, reason: 'low fuel' };
  return true; // or { ok: true } β€” equivalent
});

// Optional: observe blocks for logging/metrics
ps.on('guard:blocked', ({ eventName, state, reason }) => {
  console.warn(`[guard] blocked ${eventName} @ ${state}: ${reason ?? 'unspecified'}`);
});

Design note

PicoState intentionally exposes a flat finite-state model. Nested or child state machines are not part of the supported public API. If you need a temporary mode or override flow, model it as explicit states in the same machine.

API Probe events

Probe events allow you to get granular observability on state changes as well as guard events. Example in the following test:

test("FSM test probes events", (t) => {
  let didEmit = false;
  let didBlock = false;
  let didTransition = false;

  let locked = true;
  const fsm = new PicoState("closed", {
    closed: { open: "open" },
    open: { close: "closed" },
  });
  fsm.guard("open", () => {
    if (locked) {
      return { ok: false, reason: "door is locked" };
    } else return true;
  });

  fsm.on("emit", ({ eventName, state, payload }) => {
    // emitted before guard check / state change
    t.comment("emit event:", eventName, "from", state);
    didEmit = true;
  });

  let reasonString = "";
  fsm.on("guard:blocked", ({ eventName, state, reason, payload }) => {
    t.comment("guard:blocked event:", eventName, "from", state);
    // emitted when a guard blocks a transition
    didBlock = true;
    reasonString = reason;
  });

  fsm.on("transition", ({ eventName, from, to, payload }) => {
    t.comment("transition event:", eventName, "from", from, "to", to);
    // emitted when a transition occurs
    didTransition = true;
  });
  t.comment("Attempting to open while locked");
  fsm.emit("open");
  t.ok(didEmit, "emit event fired");
  t.ok(didBlock, "guard:blocked event fired");
  t.notOk(didTransition, "transition event not fired");
  t.equal(fsm.state, "closed", "state remains closed");
  t.equal(reasonString, "door is locked", "correct block reason");
  t.end();
});

πŸ—ƒ License

MIT Β© 2025 @rook2pawn

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