A Unity project to learn and experiment with multiplayer mechanics and game networking.
- Implementation of basic multiplayer functionality using Unity's networking tools.
- Exploration of game mechanics for a shared environment.
- Testing player interactions in a real-time online setup.
- Unity Engine
- C#
- Improve synchronization for smooth multiplayer gameplay.
- Add advanced features like matchmaking and server-side validation.
Feel free to clone and try the project. Contributions are welcome!