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A Malmo Project for CompSci 175 at UC Irvine

Deep Learning With Minecraft

Tabular Q-learning is uitilized to train a Minecraft agent to navigate the environment to reach a destination. The agent can avoid randomized traps and destroy walls to reveal the most efficient path to the goal.

Usage

To run the code:

  1. Install malmo

  2. Run minecraft client

  3. Run the project code in src directory

On Windows: python runAgent.py

On Macs: python3 runAgent.py

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Source code for CS175 project at UCI

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  • Python 100.0%