A simple Unreal content plugin demonstrating how to use the Locomotor plugin, new in UE 5.6, to procedurally animate a quadruped robot. Enjoy! Need some help? Find the authors on
TempoQuadruped.mp4
The Unitree Go2 model in this plugin was adapted from Christophe Yamahata's Robot dog Unitree Go2
The scene in the video above was adapted from Quixel's Derelict Corridor Megascans Sample and not included in the plugin.
The animation is driven by a control rig using Locomotor and Full Body IK nodes:

The movement and control uses a standard character movement component as a "target" for the control rig:
