Releases: tldmod/tldmod
April 4 2026 Release
More fixes:
Fix companion spam if player instantly finishes a quest
Make sure that promoted companions have the necessary stats to use their equipment
Improve host behavior for Balin oath of vengeance quest
25 March 2026 hotfix release
Fix Ziggy clones
fix lord companion dialog spam
20 March 2026 Update
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Automatically promote unrecruited companions if their faction is in bad shape
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Lord companions will now assist the player with quests
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QoL tweak: Troop tree presentation always starts with the player's faction; also turned around troop order for most factions so their main troop tree is at the top
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assign individual death chance modifier to a few lords
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tweak desertion formula
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assign faction loyalty values to companions
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Tweak lord promotion prerequisites and rewards
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Fix pre-war AI behavior for passive and defensive lords
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Make sure Isengard quest time limit shows from the beginning; prevent possible feedback loop when failing; prevent quest being given again after failing
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trait markers in troop inventory now savegame consistent
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Fix Moria vengeance quest not being available after first talking to Dain
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Fix orc night bonus notification
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horror effect in Minas Morgul and Rhun temple now throws player from their horse;
5 March 2026 Update
Equivalent to Nightly Patch Version r4367
[b]Gameplay[/b]
[list]
[] Wild animals or trolls can join during a battle in certain regions
[] Companions might leave player party to defend their home faction if it is weakened (credits: Renmauzuo)
[] Option to promote companions to lords of their respective home faction if it is weakened (credits: Renmauzuo)
[] Some lords now have companions of their own (credits: Renmauzuo)
[] Add support for purely defensive or passive faction lords, bring back Angbor and Orthalion
[] Tweak troop hiring cost
[] Restructure and tweak battle morale scripts for better performance and consistency. Don't allow routing during the first few minutes of a fight.
[] Inform player about banner carrier and captain coherende effect; make them expand rally range if within range
[] Adjust cheat menu selection; add a cheat for finetuning faction strength
[] Add Dunland retainers
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[b]Assets and graphics[/b]
[list]
[] Improve faction note section
[] Hopefully fix viewpoint particle effect, which wasn't visible on some systems
[] additional items&item variants for Dunland, Orc mittens
[] Scene and scene prop fixes: Minas Thirith model, Hornburg model, Amon Hen models and collision
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[b]Fixes[/b]
[list]
[] Fixes in animal attack script, fix ghost riders not despawning after mount is killed
[] Leave encounter after paying for siege permission (Renmauzuo)
[] Fix collision/pathfinding in Hornburg and Isengard scenes
[] Fix regular Gondor recruits appearing in subfaction volunteer pools; change volunteer system so mid-high level troops don't take up volunteer space
[] Fix spawned animal and troll team assignment in battles that aren't regular encounters (like scout camps or villages)
[] Maybe fix issue with fellbeasts getting "stuck" by making sure that it still adjusts movement when in grabbing mode
[] Fix HP shield for a range of troops
[] Make it a bit easier to attack wild animals by transferring all damage from the invisible rider to the mount
[] reduce chance of spider attacks in Mirkwood secret place
[] Disable friendly fire on animal attacks and regular troll attacks (not surround attacks)
[/list]
22 January 2026 Update
workshop-2026-01-22 Reset a few scene terrain codes that shouldn't have been committed
11 December 2025 hotfix
Bugfixes: terrain effects (absurd damage values); terrain assignment (didn't reset); missing item assets
10 December 2025 Update
Equivalent to Nightly Patch Version r4284
[b]Gameplay[/b]
[list]
[] Refactor animal ambush conditions, scaling, and mission template; assign regional battlefields instead of predefined scenes
[] Add beast slayer trait
[] Allow player to choose their side when WoTT happens; add chance to be expelled from faction; tweak WoTT faction assignment calculation
[] Chance for lords of a defeated faction to survive and join nearest allied faction of the same race (with exceptions for Erebor/Dale and Dunedain)
[] Fix and adjust a few campaign difficulty settings for volunteers and victory points
[] Reduce quest timer for capture prisoners quest; reduce capture chance for elves and Uruk-hai, disable capturing orcs
[] Adjust volunteer calculation for less levelling; give volunteer bonus to single-camp evil factions
[] Rewrite oath of vengeance quest taken from hero mounds, turn it against a specific target lord, making it possible to actual kill an enemy lord.
[] Refactor oath of vengeance against mountain orcs so it counts kills during sieges, gives a bonus per defeated party, and gives an assessment of player's progress and time left in quest menu
[] Change how oathkeeper/oathbreaker trait works
[] Tweak Moria dungeon crawl and Marzabul dialogs
[] Add option to disable using bow and shield for player and companions; tweak accuracy penalty;
[] Tweak rank reward formula and rank progress formula; reduce rank progress above 3 before the war starts
[] Tweak relation gain and friendship rewards (slower progress, more diverse gear, avoid cheap gear)
[] War start by day (now set as standard) can be set to lower values
[] Rework HP shield for more natural staggering and minor damage coming through (avoiding zero damage notifications); increase HP shield from ironflesh
[] Add support for custom max siege battle size per town; increase battle size for a few towns were it should be safe
[] make trolls controllable but add risk of losing control and even running amok; enable new troll attacks in sieges (which were still using original M&B 1.011 troll code for some reason)
[] Implement terrain based effects on agents in battle; also transfer day/night penalties to the new system, so no more proficiency changes at dusk/dawn; only activates in a new savegame
[] Move and rename Goblin South Outpost to Gladden Fields Camp; assign to Moria (new game required)
[] Scale loot shares with troop level, so player gets more if their level is above average party level (helps with big orc parties)
[] add a "trait marker" item for night troops and berserkers, identifying them in troop tree view
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[]
[/list]
[b]Assets and graphics[/b]
[list]
[] Improved scenes: Dale town center; Umbar camp siege (sea battle); Hornburg (collision), Khand Camp; West Osgiliath (invisible houses); Lebennin battlefields
[] Tweak dungeon darkness, so it adjusts somewhat gradually instead of abruptly; tweak Moria dungeon lighting and atmosphere
[] Improved mail and scale texture for Mordor orcs and Uruks
[] add a few items, mostly orc weapons and helms
[*] Recolour a few flora assets for slightly less lushness
[/list]
[b]Fixes[/b]
[list]
[] Improved siege capture point messages and disabled defender reinforcement limit
[] Fix prisoner calculation
[] dead marshes battlefield
[] companions complaining about home faction being weak in WoTT
[] target faction selection for quests where switchable centers are involved
[] Adjust fugitive quest difficulty scaling
[] Fix and improve siege team assignment; Tweak capture points so you can't capture all three points at once in small scenes that haven't yet been adjusted; Improve cleanup triggers
[] Fix collective warg growl at the start of any battle
[] fix a possible script error related to fellbeast aoe attack
[] disable berserker trait until replaced
[*] Disable automatic agent division reassignment for player team (in TLD NewFormAI)
[/list]
27 April 2025 Hotfix
Fix difficulty values for old savegames
27 April 2025 Update
Equivalent to Nightly Patch Version r4216
Gameplay
- Tweak difficulty values (default is slightly harder; hard is slightly easier), add "brutal" difficulty
- Overhaul "hunt down fugitive" quest for better lore integration, findability, challenge
Fixes
- Fix loot prop slots and rank conditions
- Fix night bandits quest (remove newly added agent spawners and scripted props for night bandit mission)
- Change arena music situation to fight, so no more native music when in the arena
- fix qst_eliminate_patrols, which could be redeemed by other lords than the quest giver
- Fix spr_barrier_player_8m so that collision moves when scene guardians let you pass
- Adjust shadow and portal materials so they work with WSE2
1 March 2025 Update
1 March 2025 Update
Equivalent to Nightly Patch Version r4201
Gameplay
- Tweak runaway slaves quest to make it slightly easier: Chance of slaves obeying scales with charisma, option to kill group leader to coerce them into going back
- artly rewrite sorcerer third stage for better clarity, better AI, and better chance to catch sorcerer if he flees
Scenes
- Add a prop-based system for placing lootable items in scenes, place lootable items in a bunch of town scenes
- Add discoverable mini-cutscenes in many scenes
- Touch up and improve a few secret places
- Lots of other scene improvements
Fixes
- Fix ladder collision
- Fix recurring "Do you want to retreat" box in sieges if player is the last one standing
- Fix flickering textures on a few scene props (mainly Minas Tirith wall fountain
- Fix a bug that allowed to recruit townsmen from rumors
- Fix and improve Misty Mountains thunderstorm; fix native weather system, which was disabled before
- Fix fellbeast spawn condition