The fastest way to render in Python. Modern OpenGL 4.6, Multi-Draw Indirect, Bindless Textures, and Free-Threading.
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Updated
Apr 1, 2026 - C
The fastest way to render in Python. Modern OpenGL 4.6, Multi-Draw Indirect, Bindless Textures, and Free-Threading.
GPU-accelerated UI framework built on the Velk component object model. Vulkan 1.2 renderer with bindless resources, declarative JSON scene graph, constraint-based layout. C++17, plugin architecture.
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