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chore(specs): auto-clarify 044-mcts-foundation#57

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chore(specs): auto-clarify 044-mcts-foundation#57
github-actions[bot] wants to merge 2 commits intomainfrom
speckit/clarify-044-mcts-foundation-2026-03-07

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@github-actions github-actions bot commented Mar 7, 2026

Automated Spec Clarification

This PR was automatically generated by the speckit-clarify workflow
after 044-mcts-foundation/spec.md was merged into main (commit: 98b14d7).

What happened

  • Scanned the spec against the speckit taxonomy (28 categories)
  • Identified 5 areas needing clarification
  • Auto-accepted best-practice recommendations from local Ollama model
  • Applied clarifications to the spec

Changes

  • Added a ## Clarifications session with Q&A pairs
  • Integrated clarifications into relevant spec sections

Review guidance

Please review the auto-applied clarifications and:

  1. ✅ Approve if the recommendations are appropriate
  2. 📝 Edit if adjustments are needed
  3. ❌ Close if the clarifications are not useful

Note: This was generated using local models (Ollama mistral) — zero external LLM tokens consumed.

github-actions bot referenced this pull request Mar 7, 2026
#56)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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No issues found across 1 file

@github-actions github-actions bot force-pushed the speckit/clarify-044-mcts-foundation-2026-03-07 branch from f10150a to 98b14d7 Compare March 7, 2026 22:05
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1 issue found across 1 file (changes from recent commits).

Prompt for AI agents (unresolved issues)

Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.


<file name="044-mcts-foundation/spec.md">

<violation number="1" location="044-mcts-foundation/spec.md:63">
P2: The clarification changes EvaluationScore to win probability, but existing acceptance criteria still use `+4.5`, leaving the output format inconsistent.</violation>
</file>

Reply with feedback, questions, or to request a fix. Tag @cubic-dev-ai to re-run a review.

- Q: What is the structure of the unit tests for move generation validation? → A: Unit tests with structured test cases that cover edge cases like Deep Strike and Engagement contours
- Q: What is the structure of the unit tests for mid-game evaluation? → A: Unit tests with structured test cases that cover mid-game scenarios (e.g., Turn 4, 20 VP lead, dominant board control) to verify the engine returns a >90% win probability
- Q: What is the expected data structure for the GameState? → A: A dictionary containing key-value pairs for turn number, active player, unit positions, unit state flags, and VP scores
- Q: How is the evaluation score calculated? → A: A numerical value representing the win probability for the current player, based on MCTS tree search results
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P2: The clarification changes EvaluationScore to win probability, but existing acceptance criteria still use +4.5, leaving the output format inconsistent.

Prompt for AI agents
Check if this issue is valid — if so, understand the root cause and fix it. At 044-mcts-foundation/spec.md, line 63:

<comment>The clarification changes EvaluationScore to win probability, but existing acceptance criteria still use `+4.5`, leaving the output format inconsistent.</comment>

<file context>
@@ -59,29 +59,29 @@ As the engine, I need to generate all legal moves (movement, shooting targets, c
-- Q: What is the structure of the unit tests for move generation validation? → A: Unit tests with structured test cases that cover edge cases like Deep Strike and Engagement contours
-- Q: What is the structure of the unit tests for mid-game evaluation? → A: Unit tests with structured test cases that cover mid-game scenarios (e.g., Turn 4, 20 VP lead, dominant board control) to verify the engine returns a >90% win probability
+- Q: What is the expected data structure for the GameState? → A: A dictionary containing key-value pairs for turn number, active player, unit positions, unit state flags, and VP scores
+- Q: How is the evaluation score calculated? → A: A numerical value representing the win probability for the current player, based on MCTS tree search results
+- Q: How does the system handle board states with zero units or no engagement between units? → A: Implement a default evaluation score for these scenarios (e.g., 50% win probability for the current player)
+- Q: How are dice rolls handled? Are they simulated, or is an expected value calculated? → A: Calculate expected values of dice rolls using the Entropy Buffer to avoid time-consuming die simulations
</file context>
Fix with Cubic

@brandon-fox brandon-fox enabled auto-merge March 7, 2026 23:05
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sonarqubecloud bot commented Mar 7, 2026

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github-actions bot commented Mar 7, 2026

🔍 Specification Analysis Report: 044-mcts-foundation

Total Findings: 3 (🔴 0 Critical, 🟠 1 High, 🟡 1 Medium, 🟢 1 Low)

ID Category Severity Location Summary Recommendation
D1 Ambiguity 🟡 MEDIUM vindicta-engine/src/vindicta_engine/mcts/zobrist.py Missing implementation for Zobrist hashing Implement Zobrist hashing for GameState.
A2 Coverage Gap 🟠 HIGH vindicta-engine/tests/mcts/test_models.py Missing unit tests for arena capacity Implement unit tests to verify arena capacity behavior and ensure it is implemented properly.
U3 Inconsistency 🟢 LOW vindicta-engine/tests/mcts/test_models.py Missing test cases for move_stack Add unit tests for move_stack functionality to verify its implementation and behavior.

Generated by speckit-analyze using Ollama (gemma2:2b)

Created Issues

@brandon-fox brandon-fox added this pull request to the merge queue Mar 7, 2026
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to no response for status checks Mar 8, 2026
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