- OpenGL4.6 && Directx11 rendering backend
- GlTF, Fbx, Obj model files
- Skeleton animation
- Coroutine based multi-threading
- Deferred rendering path
- Variance shadow maps
- Post processing
- Horizon Based Ambient Occlusion
- Bloom
- Image based lighting
- ImGUI
- Material runtime editing
- PBR Material:
-
- KHR_lights_punctual
-
- KHR_materials_clearcoat
-
- KHR_materials_emissive_strength
-
- KHR_materials_pbrSpecularGlossiness
-
- KHR_materials_sheen
-
- KHR_materials_transmission
wzaqrh/hello3D
Folders and files
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