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OdinFleet AWS Gamelift Integration

This repository provides a reference implementation for integrating ODIN Fleet into Unreal Engine 5, while using AWS GameLift Anywhere and FlexMatch for matchmaking logic and game session management.

The Unreal Engine project provides the C++ and Blueprint logic required to connect your game client to a backend coordination layer (Firebase/Node.js), which in turn manages the communication with AWS and ODIN Fleet.

Accessing Other Versions

Specific versions are available via the following branches and tags:

Why ODIN Fleet?

ODIN Fleet is the compute device provider in this project because it offers a superior price-performance ratio compared to other providers. It allows you to use the features of GameLift and FlexMatch while running your actual game sessions on ODIN's optimized, low-latency global network.

More Information and Documentation

For detailed guides on setting up the AWS environment and configuring your ODIN server fleets, check the following:

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