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Clash Royale Sound Effects

A structured archive of Clash Royale sound effects organized by card/unit. Files are original .wav exports pulled directly from the game assets; no processing or re-encoding has been applied unless noted in a specific folder.

What’s inside

  • Organization: Each folder corresponds to a card or feature (for example, card_common_knight, card_legendary_princess, card_tower_kingtower). Inside, you’ll find one or more .wav files named after the event/variation (e.g., attack, spawn, hit, vo_...) and a numeric suffix where there are multiple takes.
  • Format: Files are in their original .wav format as extracted from the client data. Metadata is preserved as-is.

Usage

  • Browse and preview: Open any folder and play the .wav files in your audio player/DAW.
  • Attribution: If you use these for content (videos, mods, educational demos), please credit Supercell and this archive as the source of the rip.
  • Do not redistribute commercially: See the licensing/disclaimer section below.

Folder naming and file naming

  • Folder names: card_{rarity}_{name} or card_evolution_{name} follow in-game taxonomy to make discovery simple.
  • File names: Typically {short_context}_{index}.wav (for example, fire_01.wav, hit_03.wav). Some legacy folders may use slightly different conventions where that matched in-game naming.

Contributing

  • Fixes/renames: PRs to improve naming consistency, add missing sounds, or correct classifications are welcome.
  • Additions: If you have additional clean rips, match the existing folder structure and file naming.
  • Issues: Open an issue if you notice corrupt files, broken links, or misclassified assets.

Disclaimer and licensing

  • This repository is a fan-made archive and is not affiliated with or endorsed by Supercell.
  • All audio assets are the property of their respective owners (Supercell). They are provided here strictly for educational, archival, and non-commercial purposes.
  • If you are the rights holder and would like specific files or folders removed, please open an issue or contact the maintainer and they will be taken down promptly.

Project files (.fsproj)

Any IDE/project files that were previously present have been removed to keep the repo focused on audio assets and to avoid unnecessary metadata. If you need per-folder project files for your workflow, consider generating them locally rather than committing them.

Notes

  • Large binary assets can make Git clones heavy. If you plan to fork and expand the archive substantially, consider using Git LFS for .wav files.

Enjoy exploring and using the sounds!