Cysharp, Inc.
- 3.4k followers
- Tokyo, Japan
- http://cysharp.com
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Repositories
- ZLinq Public
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Cysharp/ZLinq’s past year of commit activity - RandomFixtureKit Public
Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
Cysharp/RandomFixtureKit’s past year of commit activity - YetAnotherHttpHandler Public
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
Cysharp/YetAnotherHttpHandler’s past year of commit activity - NativeMemoryArray Public
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
Cysharp/NativeMemoryArray’s past year of commit activity - StructureOfArraysGenerator Public
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Cysharp/StructureOfArraysGenerator’s past year of commit activity - csbindgen Public
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
Cysharp/csbindgen’s past year of commit activity
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