Tags: DrDub/llama.cpp
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make : use C compiler to build metal embed object (ggml-org#8899) * make : use C compiler to build metal embed object * use rm + rmdir to avoid -r flag in rm
ggml-backend : fix async copy from CPU (ggml-org#8897) * ggml-backend : fix async copy from CPU * cuda : more reliable async copy, fix stream used when the devices are the same
[SYCL] Updated SYCL device filtering (ggml-org#8901) * Updated device filter to depend on default_selector (fixes non-intel device issues) * Small related update to example/sycl Readme
llama-bench : add support for getting cpu info on Windows (ggml-org#8824 ) * Add support for getting cpu info on Windows for llama_bench * refactor --------- Co-authored-by: slaren <[email protected]>
quantize : update usage comment in quantize.cpp (ggml-org#8889) This commit updates the usage comment in quantize.cpp to reflect the new name of the executable, which is llama-quantize.
cmake : Link vulkan-shaders-gen with pthreads (ggml-org#8835) When using CMake to build with Vulkan support, compiling vulkan-shaders-gen fails due to missing a CMakeLists.txt specification to link vulkan-shaders-gen with the threading library, resulting in the following error. [5/172] Linking CXX executable bin/vulkan-shaders-gen FAILED: bin/vulkan-shaders-gen : && /usr/bin/c++ ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o -o bin/vulkan-shaders-gen && : ld: error: undefined symbol: pthread_create >>> referenced by vulkan-shaders-gen.cpp >>> ggml/src/vulkan-shaders/CMakeFiles/vulkan-shaders-gen.dir/vulkan-shaders-gen.cpp.o:(std::__1::__libcpp_thread_create[abi:se180100](pthread**, >>> void* (*)(void*), void*)) c++: error: linker command failed with exit code 1 (use -v to see invocation) [6/172] Generating build details from Git -- Found Git: /usr/local/bin/git (found version "2.45.2") ninja: build stopped: subcommand failed. Add the CMakeLists.txt specification to link vulkan-shaders-gen with the threading library and fix the above error. Fixes ggml-org#8834
[Vulkan] Fix compilation of `vulkan-shaders-gen` on w64devkit after `… …e31a4f6` (ggml-org#8880) * Fix compilation issue in `vulkan-shaders-gen` ggml-org@e31a4f6 broke compilation on w64devkit. Including `algorithm` seems to fix that. * Guard it under `#ifdef _WIN32`
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