CS + Physics @ UMD | Dean's List | Quantum Computing, HCI, ML, Game Dev
Wayne, PA · [email protected] · jakefrischmann.me · LinkedIn
I'm a freshman at UMD studying Computer Science and Applied Physics, with a minor in Quantum Science and Engineering. I write about what I build at https://jakefrischmann.me. Outside of that, I am always playing soccer, and I run a fantasy book club at UMD, which is where I get most of my DM's Companion test cases.
Degree-planning platform for UMD students. Course lookup, degree audit, four-year planning, and Gen Ed tracking in one place. Built to fix real gaps in UMD's official tooling.
SvelteKit TypeScript Supabase GitHub Actions
HensonDay · Repo
AR campus events app built with UMD's AppDev club. Players discover campus events through location-aware AR creatures tied to real physical spots. ARCore handles world tracking and spatial anchors; SwiftUI drives the native interface.
ARCore SwiftUI iOS
Cross-platform puzzle game with collectible chests, unlockable skins, and daily modes. Deployed on Windows, macOS, iOS, Android, and the web. Touch, keyboard, and swipe controls.
.NET MAUI SvelteKit C#
Deep RL research from the Pennsylvania Governor's School for the Sciences at CMU. PPO + MCTS self-play agents with CNN board encodings. ~85% win rate over tuned heuristics across 18,000+ GPU-simulated games. Co-authored a peer-reviewed paper on the architecture and results.
PyTorch Deep RL PPO MCTS
Face Tracking Space Invaders · 1st Place, Hackstoga 2023
Dodge game with no keyboard and no mouse. Your body is the controller. Background subtraction turns your silhouette into a live collision mask. dlib correlation tracker locks your face, overlays a spaceship. Smiling on a hit gives you a 50% survival chance.
Python OpenCV dlib cvzone
iOS app that generates full multi-day trip itineraries using GPT-4, integrated with Google Maps and Booking.com APIs. CoreLocation and CoreData for offline storage. Handles retries, caching, and rate limits on unreliable connections.
SwiftUI GPT-4 REST APIs CoreData
Zheng Lab, Drexel University (2025) — Designed tendon-driven soft robotic manipulators in SolidWorks and built GPU-accelerated soft-body simulations in NVIDIA Isaac Gym.
PGSS at Carnegie Mellon (2024) — Led deep RL research team, peer-reviewed publication.
Screen Time and Adolescent Wellbeing (2024-2025) — Independent behavioral study, n = 140, linear regression, a = 0.01, statistically significant results.
| Project | Stack | Notes | ||-|-| | Fake News Risk Identifier | Python, XGBoost, TensorFlow | NLP classifier, 85%+ accuracy target | | Medication Management App | React Native, TypeScript | HCI-driven adherence tracker | | SpiRobControls | G-code, SolidWorks | Fabrication for Drexel soft robotics research | | Maze Theories | Python, Jupyter | Graph theory on maze generation and solving |
Languages: Python · C++ · C# · Rust · Swift · TypeScript · SQL · R · Java
ML / CV: PyTorch · TensorFlow · Hugging Face · OpenCV · dlib · Deep RL
Robotics: SolidWorks · NVIDIA Isaac Gym · ARCore · G-code
Web / Mobile: SvelteKit · React · React Native · SwiftUI · .NET MAUI · REST APIs · Supabase
Royal Scribe — Personal writing assistant that learns your voice. Five layers: menu bar, ghost text autocomplete, selection toolbar, sidebar, and command palette. Optimizes for voice consistency, not generic quality.
DM's Companion — AI co-pilot for tabletop RPG Dungeon Masters. NPC voices, location flavor, and lore on demand. RAG-backed, minimal friction, table-ready prose in seconds.
Open to research and SWE internships. Reach me at [email protected] or jakefrischmann.me.

