Tags: MerlinVR/EasyEventEditor
Tags
Fix disabling invoke button when invoke cannot be called - Follow up fix for bug exposed by Lyuma's fix null pointer exception on the EventTrigger component where the invoke button was supposed to be disabled, but wasn't because the button draw was happening outside the disabled group.
Added traversal of base types for function finding Made the function finding traverse base types for components in addition to the component type. This gives access to stuff like LateUpdate on inherited classes where it previously may not have been shown. If you were missing some functions before when using EEE instead of the Unity event editor, this is probably why.