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Tags: MerlinVR/Unity-MSDF-Fonts

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v0.2.1

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Merge pull request #1 from lyuma/fix2018

Compile fix for unity 2018

v0.2.0

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Fix distance biases and add option for atlas compression

- Fix distance biases because some colors of text could still turn into quads at a distance.
- Add option to compress font atlas with BC7 compression if people really care about the extra few MB of VRAM.
- Change _TextColor param on test mesh shader to _Color to match the normal shader.
- Add support for text color to the text mesh shader

v0.1.0

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Add examples