Tags: MerlinVR/Unity-MSDF-Fonts
Tags
Fix distance biases and add option for atlas compression - Fix distance biases because some colors of text could still turn into quads at a distance. - Add option to compress font atlas with BC7 compression if people really care about the extra few MB of VRAM. - Change _TextColor param on test mesh shader to _Color to match the normal shader. - Add support for text color to the text mesh shader