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Entity and Creature Properties
Jeffro826 edited this page Sep 6, 2013
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Entity Properties are gettable, and sometimes settable aspects of anything which can move, such as an item, a mob, or a player. They can be used in Message Routines to see the value, or in conditionals to check the value. They have a value, and a value type, such as Integer, String, Block, or even another Entity. The format here will show the (Type) then how to use it - And a brief description of it.
- (Enum)
{item}_type- For exampleplayer_wielded_typeReturns a Bukkit Enum unless aliased by TypeNames. - (Enum)
{entity}_type- For exampleattacker_type, among many possible results. - (String)
{player}_name- The name of the player referenced, if applicable. - (Entity)
{entity}_vehicle- For any entity that has a passenger, for example minecarts or spiderJockeys. - (World)
{entity}_world- Gives the world name based on where the entity was. - (List)
{entity}_tags- A list of all integer tags on the entity. -
{player}_displayname- The nickname that is used in chat. -
{player}_playerlistname- The string that is displayed on the Tab menu -
{block}_line({integer})- The exact string on that sign, at line number {number}.
- (String)
{entity_customname}- - (Boolean)
{entity_customnamevisible}- - (Entity)
{entity}_owner- Only applicable to Ocelots and Tamed_wolves. - (Entity)
{entity}_target- The entity being chased/attacked by the{entity}. -
{entity}_passenger- Returns any entity riding on another, such as a boat passenger.
Relevant
All Integer Variables are also usable in the same way, but will (as expected) show a number, not a word.