This plugin for the game SCP:SL it allows the player to know its active effects.
- Client and display of information.
- Use the
.displaycommand in the game console to toggle the display of information on the player's screen. - You can also use the SSS(Server Specifiq Settings) function to turn on or off the display of active effects.
- Use the
- Using the database and its features.
- In the
path_to_data_baseconfiguration, a path is automatically created and further work is carried out along it. You can specify the path to existing data, but for convenience I would useseparate fileto avoid competition. - The
is_database_useconfiguration determines whether the plugin will use databases to store user selections. If the position isfalse, the user will not be able to turn off the display if desired. What will ensure stable display of active effects to all players without taking into account their wishes.
- In the
If you suddenly find an error or a flaw that needs to be corrected. If you see that the plugin is missing something, you can submit a suggestion about what could be added.
- You can contact me via Issues.
- You can contact me via Discord under the name
notifapiorNOTIFif you are looking for connections through servers with SCP or Exiled.
# will the plugin be active?
is_enabled: true
# will information be displayed for the developer, will help when errors are detected
debug: false
# will merge with other Hint service providers (for example HintServiceMeow) - if they are installed, it will switch itself
third_party: false
# will a database be used
is_database_use: true
# the time period for which information is updated
update_time: 0.9
# these lines will be displayed for each effect type separately, allowing you to customize them
effect_line:
Negative: '<color=red>%effect%</color> -> %time%/%duration% LVL: %intensity%'
Mixed: '<color=purple>%effect%</color> -> %time%/%duration% LVL: %intensity%'
Technical: ''
Positive: '<color=green>%effect%</color> -> %time%/%duration% LVL: %intensity%'
# defines a list of effects that the player will not see (the effects of the technical process are hidden)
black_list:
- InsufficientLighting
- SoundtrackMute
- FogControl
# https://discord.com/channels/656673194693885975/1172647045237067788/1172647045237067788 determines the name of the effect from the existing list to the one you specify
effect_translation:
None: UnkownEffect
# defines the database name in the path (required at the end of .db)
database_name: 'data.db'
# folder location current database
path_to_data_base: 'C:\Users\AnyUser\AppData\Roaming\EXILED\Configs\EffectDisplay'
# List of roles for which the effects display will not be displayed (the roles of the dead are ignored without configs sets)
ignored_roles:
- None
- Spectator
# Standard settings for displaying information, used in the absence of any supported Hint providers
native_hint_settings:
# Text size
font_size: 12
# Text aligment
aligment: 'Left'
# If you use MeowHintService for Exiled then these settings will be useful for customizing the display
meow_hint_settings:
# Text size
font_size: 16
# Position Y Horizontal coordinate 0 -> 1080
y_coordinate: 900
# Position X Vertical coordinate -1200 -> 1200
x_coordinate: -1200
# Hint aligment (Left, Right, Center)
aligment: 'Left'
# Hint vertical aligment (Top, Bottom, Middle)
vertical_aligment: 'Bottom'
# What text will the user see when hovering over a question mark in the settings?
enabled_display_description: 'Determines whether the display of enabled effects is enabled, replaces .display in the console'
# Will the plugin notify you of a new update
check_for_update: true
# SSS component ID for the main field item (do not duplicate with others)
header_id: 2030
# Display text when hovering over a question mark
header_description: 'Provides settings for Effect Display'
# SSS component ID for the TwoButton (do not duplicate with others)
two_button_id: 2031
# Name of TwoButton field
two_button_label: 'Time effect display'
# First option name
two_button_enabled: 'ON'
# Second option name
two_button_disabled: 'OFF'| effect_line | description |
|---|---|
| %duration% | Replaces the line with the maximum duration of the effect (I personally noticed a problem when using an item that gives effects more than 2 times, the duration is summed up and the effect time remains the same) |
| %time% | Replaces the string with the remaining time until the end of the effect |
| %effect% | Replaces with the effect name specified in the configuration or its standard form |
| %intensity% | Replaces the effect strength which is calculated in game byte, that is from 0 to 255 |