Version 1.4.0
Build version for Unreal Engine 5.7.3+
- The plugin has been upgraded to a new major version due to a significant overhaul of the asset filtering setup approach and the addition of much more flexible support for World Partition levels.
- All configuration settings are now stored in dedicated Data Assets, unique to each level.
This greatly improves optimization and management when working with a large number of game levels. - Added more flexible configuration of storage paths for asset lists and their filtering rules.
- For World Partition levels, Asset Collections have been introduced.
This means that for each Data Layer, you can now pre-create an asset collection and preload it procedurally — even before the level is opened — in a already packaged, shipping build of the game.
During level loading, you can load these collections either
a) by tag (loading an entire group at once), or
b) individually by specific keys.
Example use case: In one session you can preload the boss arena section ahead of time, while in the next session you preload the checkpoint area instead. - Complete global code refactoring and optimization.
- Added widget filtering option.
- Fixed and significantly improved asset filtering logic during the level database list creation stage.
- Introduced the ability to manually set per-level asset preloading step size, allowing you to balance precision and performance individually for each level.