Tags: Unity-Technologies/VisualEffectGraph-Samples
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SmokeLighting - 2022.3 (#10) * Update to 21.3 sucessfull * 21.3 -> 22.1 (errors) * color correction * upgrade to 22.2 * library cleanup => clean reimport * skinned mesh upgrade * upgrade corrections * Corrections and up to a17 * update to 2b16 * HDRP fullscreen + volumetric sample * SmokeSample * reduced textures was LFS blocked * Track TGA with Git LFS * tga lfs * portal texture * replaced big textures * moved to 22.2.2f1 * 3rd perso controller back * recordings ignored * camera * cam timeline * smoke added to sample list * canvas size for scene list * emissive GI tests + cristals add * light layers * reflection probes * APV baking * APV baking set + new bake * scene clean * 22.2.3f1 for apv fix * lighting * file clean + lighting baked * new bake + clean graphs * ? * light bake + file clean * floor emissive * files clean * deleted 3rd person controller * material files org + fog tweak * rocks portal * render + reduced files fog, exposure, gained 60M space * Crystals wip * crystals emissive * new cave top mesh 16MB -> 700KB * crystals V2 * files optimization pass 520MB * crystals emissive * material emissive script * fbx esport + tag GI * lighting and crystals * crystals polish * samples list image * samples list aligned + crystals shader change * lighting pass * fog speed * delete useless candes + rocks * crystal graph clean * fix error * rock edit * rock process 2 * static batching disabled + light bake static batching disabled because of changes when entering play mode (bug with APV?) * fix instancing issue added lifetme, disabled aging in update * baking lights? * file size pass * cam path + light bake * 3D Game kit deleted unused Dropship and Grenadier elements * Gooball textures optim * Brazero using flames only keeping smoke files for now * lighting * new baking * SDF Collision * added brasero mesh SDF collision * enabled a part push just to save state before new light tests * light bake * crystals emissive tweak * motion vector vector texture is wrong? * motion vectors + textures optim * flames smoke textures deleted * deleted unused * reimported * last optim pass textures downscale + manual crystals batch size * forgot those moved the script in correct folder * update to 2.10f1 errors * transparency overdraw wip * portal smoke optimized version * crystals optim * forgot this one * bonefire shader update * magic book shader * Meteorite SG update - ERRORS needs dev input / wait fix * smoke container * update to 22.3.2f1 * fixed bonefire VFX error * Fixed genie missing particles * Genie VFX capacity optim * fix missing commits since update * fixes * updated to 22.3.7f1 * update to 22.3.8f1 + fix ellen skinned water * update vignette + desrciption forgot to push projectfile * fix genie + bonfire * clean project * im not sure why this updated * fix morphing face error * water skinned mesh improvement and mùmissing smoke * deleted Quixel detailmaps * fix pass * replaced volume setting delete fullscreensample + flag asset to replace * [Genie] Fixed visual artifacts * [MagicBook] Enabled double-sided in order to render both sides of book pages The right-side book pages have flipped faces. After upgrading to a new SG integration, we did not enable Double-Sided mode, which renders both sides of faces for book pages. Right now, it is enabled in the Output Inspector. * clean unused * deleted detailmaps * Fixed some warnings * replaced stairs assets * SmokePortal: altar prefab change new stairs * Fixed some warnings in Editor - Changed font character to Dynamic - Update GrassWind ShaderGraph nodes - Commented out unused variable in script * EventSystem error + scene order fix * deleted deprecated light script * Graph comments and groups + flames changed to unlit particles * distortion fix * new bricks * enable instancing * pckg: visual studio editor updt and profiler analyzer * crystall reflection correction * portal additions capacities * capacities * [MagicBook] Fixed Pages being incorrectly lit * Re-assigned PortalSmoke asset * env textures * README file - fixed formating in old - added new release * essential correction * stairs smoothness * release date update --------- Co-authored-by: Vita Skruibytė <[email protected]> Co-authored-by: Jans Margevics <[email protected]>
Upgrade Samples to 2021.2 (#4) * Upgraded to 2021.2.0b6 * Rolled back to previous version (broken asset) * Updated Project to 2021.2.0f1 * Updated Project + Added Milllisecond counter in UI * Meteorite sample grass correction Volume mask was applied provoking wrong buffer color for the grass * Logo UI update New logo for 2021 * Ellen Skinned Mesh Sampling (#5) * Mesh sampling sample import * ProjectCleanup deleted useless files * clean 1 * Clean FBX * Ellen Clean Material + mesh changes * Mesh Change replaced Ellen game obj in scene * Loader screenshot + description * hologram polish alignment w camera adjustment * Animations reimport +clean useless ones * Animations clean * Timeline Rename * final Clean folders, namings, scene org * Skinnedmesh animation fire death anims replaced with mixamo anims * Added to main scene need screen, description and full samples test before push in staging * Description+screenshot * visual improvment for water sample * Update to 21.2.3f1 * Sample polish timeline polish * Enabled TAA * Fixed Ellen Layer back to TransparentFX * Water sample polish added fading + water drops rendering improvments Co-authored-by: Thomas ICHÉ <[email protected]> Co-authored-by: Thomas Iché <[email protected]> * Updated Changelog * added 3rd Party notice file Co-authored-by: Marie Guffroy <[email protected]> Co-authored-by: Thomas ICHÉ <[email protected]>
2019.3 Update 2 (#1) * Updated project to 2019.3.2f1 / 7.2.1 * Added the Magic Book sample * Added Script Control for AA/Cursor + Optimized Overdraw * Fix for Magic Book pages Enabled read/write on the pages (weren't showing up in standalone before), fixed magic book entry in the load menu, cleaned up other mesh import settings, restored the floating rock. * Re-positioned FPS Counter * Updated README
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