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14.0.8-rev1

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SmokeLighting - 2022.3 (#10)

* Update to 21.3

sucessfull

* 21.3 -> 22.1 (errors)

* color correction

* upgrade to 22.2

* library cleanup => clean reimport

* skinned mesh upgrade

* upgrade corrections

* Corrections and up to a17

* update to 2b16

* HDRP fullscreen + volumetric sample

* SmokeSample

* reduced textures

was LFS blocked

* Track TGA with Git LFS

* tga lfs

* portal texture

* replaced big textures

* moved to 22.2.2f1

* 3rd perso controller back

* recordings ignored

* camera

* cam timeline

* smoke added to sample list

* canvas size for scene list

* emissive GI tests + cristals add

* light layers

* reflection probes

* APV baking

* APV baking set + new bake

* scene clean

* 22.2.3f1

for apv fix

* lighting

* file clean + lighting baked

* new bake + clean graphs

* ?

* light bake + file clean

* floor emissive

* files clean

* deleted 3rd person controller

* material files org + fog tweak

* rocks portal

* render + reduced files

fog, exposure, gained 60M space

* Crystals wip

* crystals emissive

* new cave top mesh

16MB -> 700KB

* crystals V2

* files optimization pass

520MB

* crystals emissive

* material emissive script

* fbx esport + tag GI

* lighting and crystals

* crystals polish

* samples list image

* samples list aligned + crystals shader change

* lighting pass

* fog speed

* delete useless

candes + rocks

* crystal graph clean

* fix error

* rock edit

* rock process 2

* static batching disabled + light bake

static batching disabled because of changes when entering play mode (bug with APV?)

* fix instancing issue

added lifetme, disabled aging in update

* baking lights?

* file size pass

* cam path + light bake

* 3D Game kit deleted unused

Dropship and Grenadier elements

* Gooball textures optim

* Brazero using flames only

keeping smoke files for now

* lighting

* new baking

* SDF Collision

* added brasero mesh SDF collision

* enabled a part

push just to save state before new light tests

* light bake

* crystals emissive tweak

* motion vector

vector texture is wrong?

* motion vectors + textures optim

* flames smoke textures deleted

* deleted unused

* reimported

* last optim pass

textures downscale + manual crystals batch size

* forgot those

moved the script in correct folder

* update to 2.10f1

errors

* transparency overdraw

wip

* portal smoke optimized version

* crystals optim

* forgot this one

* bonefire shader update

* magic book shader

* Meteorite SG update - ERRORS

needs dev input / wait fix

* smoke container

* update to 22.3.2f1

* fixed bonefire VFX error

* Fixed genie missing particles

* Genie VFX capacity optim

* fix missing commits since update

* fixes

* updated to 22.3.7f1

* update to 22.3.8f1 + fix ellen skinned water

* update vignette + desrciption

forgot to push projectfile

* fix genie +  bonfire

* clean project

* im not sure why this updated

* fix morphing face error

* water skinned mesh improvement and mùmissing smoke

* deleted Quixel detailmaps

* fix pass

* replaced volume setting

delete fullscreensample + flag asset to replace

* [Genie] Fixed visual artifacts

* [MagicBook] Enabled double-sided in order to render both sides of book pages

The right-side book pages have flipped faces. After upgrading to a new SG integration, we did not enable Double-Sided mode, which renders both sides of faces for book pages. Right now, it is enabled in the Output Inspector.

* clean unused

* deleted detailmaps

* Fixed some warnings

* replaced stairs assets

* SmokePortal: altar prefab change

new stairs

* Fixed some warnings in Editor

- Changed font character to Dynamic
- Update GrassWind ShaderGraph nodes
- Commented out unused variable in script

* EventSystem error + scene order fix

* deleted deprecated light script

* Graph comments and groups

+ flames changed to unlit particles

* distortion fix

* new bricks

* enable instancing

* pckg: visual studio  editor updt and profiler analyzer

* crystall reflection correction

* portal additions capacities

* capacities

* [MagicBook] Fixed Pages being incorrectly lit

* Re-assigned PortalSmoke asset

* env textures

* README file

- fixed formating in old
- added new release

* essential correction

* stairs smoothness

* release date update

---------

Co-authored-by: Vita Skruibytė <[email protected]>
Co-authored-by: Jans Margevics <[email protected]>

12.1.4-rev1

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12.1.1-rev1

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Upgrade Samples to 2021.2 (#4)

* Upgraded to 2021.2.0b6

* Rolled back to previous version (broken asset)

* Updated Project to 2021.2.0f1

* Updated Project + Added Milllisecond counter in UI

* Meteorite sample grass correction

Volume mask was applied provoking wrong buffer color  for the grass

* Logo UI update

New logo for 2021

* Ellen Skinned Mesh Sampling (#5)

* Mesh sampling sample import

* ProjectCleanup

deleted useless files

* clean 1

* Clean FBX

* Ellen Clean

Material + mesh changes

* Mesh Change

replaced Ellen game obj in scene

* Loader

screenshot + description

* hologram polish

alignment w camera adjustment

* Animations reimport

+clean useless ones

* Animations clean

* Timeline Rename

* final Clean

folders, namings, scene org

* Skinnedmesh animation

fire death anims replaced with mixamo anims

* Added to main scene

need screen, description and full samples test before push in staging

* Description+screenshot

* visual improvment for water sample

* Update to 21.2.3f1

* Sample polish

timeline polish

* Enabled TAA

* Fixed Ellen Layer back to TransparentFX

* Water sample polish

added fading + water drops rendering improvments

Co-authored-by: Thomas ICHÉ <[email protected]>
Co-authored-by: Thomas Iché <[email protected]>

* Updated Changelog

* added 3rd Party notice file

Co-authored-by: Marie Guffroy <[email protected]>
Co-authored-by: Thomas ICHÉ <[email protected]>

10.5.0

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Updated Project to 10.5.0 / 2020.3.13f1

7.5.2-rev1

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Updated Project to 2019.4.15f1 / 7.5.2

7.2.1-rev1

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2019.3 Update 2 (#1)

* Updated project to 2019.3.2f1 / 7.2.1

* Added the Magic Book sample

* Added Script Control for AA/Cursor + Optimized Overdraw

* Fix for Magic Book pages

Enabled read/write on the pages (weren't showing up in standalone before), fixed magic book entry in the load menu, cleaned up other mesh import settings, restored the floating rock.

* Re-positioned FPS Counter

* Updated README

7.2.0-rev1

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Updating to 2019.3 / 7.2.0 (#14)

* Updated to 7.2.0 + Fixed Assets

* Rebuilt VFX

* Fixed GrassWind Ambient, Fixed Chomper SSS Profile

* Rebuilt VFX, Fixed Voxelized Terrain UI labels disappearing in 1440p

* Updated Changelog

7.1.8-rev1

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Merge pull request #11 from Unity-Technologies/staging/2019.3

Upgrade to 2019.3

5.8.2-preview-rev1

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Upgraded to 5.8.2-preview + PinScreen Sample

4.9.0-preview-rev1

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Update README.md