A 2D Space shooter written in Slick with LWJGL. Uses Open GL hardware acceleration, and Open AL for audio
A project I completed in late 2013 without the use of github. I am uploading it now to share it with others. This project is open source and has no restrictions. If you want to use it and re-make it into something else, I'd be flattered. Completely open source
Download the DSE_1.15B.rar from the releases tab and extract it. Run the DSE1.15B.jar in the same directory. Alternatively, you can download and run it with the start.bat to read the console output
- Space to select/advance and fire
- WASD to move
- Shoot 6 blue targeted ships in a row to gain a powerup.
- The first (Green) health item is automatically applied when you fly over it, the rest must be selected with x . Once you apply a powerup, the next will be a health and the pattern restarts
- Health: automatically applied
- Speed: Increases ship movement speed
- Armor: Blocks 1 damage tick
- Hyper Gun: Unlocks the center gun that does much more damage and has unlimited range
- Full Restore: Fully restores health
- Shield: Blocks several damage ticks before it expires
- There are 4 levels and a boss fight for each. There are checkpoints in each level, so that when you die, you go back to the begining
- You get 4 lives before the game restarts.
- Aaron Walsh