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Docker Secrets Engine

build unit tests lint License

Getting Started

Run a local engine:

$ make engine
CGO_ENABLED=1 go build -trimpath -ldflags "-s -w" -o ./dist/secrets-engine ./engine/daemon
$ ./dist/secrets-engine
2025/08/12 10:20:45 engine: secrets engine starting up... (~/.cache/secrets-engine/engine.sock)
2025/08/12 10:20:45 engine: discovered builtin plugin: pass
2025/08/12 10:20:45 engine: registering plugin 'pass'...
2025/08/12 10:20:45 engine: plugin priority order
2025/08/12 10:20:45 engine:   #1: pass
2025/08/12 10:20:45 engine: secrets engine ready

Create secrets in your keychain:

$ make pass
CGO_ENABLED=1 go build -trimpath -ldflags "-s -w" -o ./dist/docker-pass ./pass
$ ./dist/docker-pass set foo=bar
$ ./dist/docker-pass set baz=something
$ ./dist/docker-pass ls
baz
foo

Query secrets from the engine:

$ curl --unix-socket ~/.cache/secrets-engine/engine.sock \
    -X POST http://localhost/resolver.v1.ResolverService/GetSecrets \
    -H "Content-Type: application/json" -d '{"pattern": "foo"}'
{"id":"foo","value":"bar","provider":"docker-pass","version":"","error":"","createdAt":"0001-01-01T00:00:00Z","resolvedAt":"2025-08-12T08:25:06.166714Z","expiresAt":"0001-01-01T00:00:00Z"}

Note

On linux the socket might be on /run/user/1000/secrets-engine/engine.sock

Integration

There are three ways to integrate with the secrets engine:

  • Client integrator: Use the client to query secrets and to build business logic on top that makes use of the engine.
  • Plugin author: Create plugins for an engine.
  • Engine integrator: Build/run an engine yourself.

Using the client

Use the client module in your project:

go get github.com/docker/secrets-engine/client

Use the client to fetch a secret:

c, err := client.New()
if err != nil {
    log.Fatalf("failed to create secrets engine client: %v", err)
}

// Fetch a secret from the engine
resp, err := c.GetSecret(t.Context(), secrets.Request{ID: "my-secret"})
if err != nil {
    log.Fatalf("failed fetching secret: %v", err)
}
fmt.Println(resp.Value)

Writing your own Plugin

Use the plugin module in your project:

go get github.com/docker/secrets-engine/plugin

A plugin needs to implement the Plugin interface:

var _ plugin.Plugin = &myPlugin{}

type myPlugin struct {
	m      sync.Mutex
	secrets map[secrets.ID]string
}

func (p *myPlugin) GetSecret(_ context.Context, request secrets.Request) (secrets.Envelope, error) {
	p.m.Lock()
	defer p.m.Unlock()
	for id, value := range p.secrets {
		if request.ID == id {
			return secrets.Envelope{
				ID:    id,
				Value: []byte(value),
				CreatedAt: time.Now(),
			}, nil
		}
	}
	return secrets.EnvelopeErr(request, secrets.ErrNotFound), secrets.ErrNotFound
}

func (p *myPlugin) Config() plugin.Config {
	return plugin.Config{
		Version: "v0.0.1",
		Pattern: "*",
	}
}

Create your plugin binary:

package main

import (
	"context"

	"github.com/docker/secrets-engine/plugin"
)

func main() {
    p, err := plugin.New(&myPlugin{secrets: map[secrets.ID]string{"foo": "bar"}})
    if err != nil {
        panic(err)
    }
	// Run your plugin
    if err := p.Run(context.Background()); err != nil {
        panic(err)
    }
}

Running the Engine

TODO

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