Retro shaders for use in VRChat. Built on the shader work by dsoft20/psx_retroshader.
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Vertex Crunchiness: Controls how strong the low-precision vertex snapping effect is.
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EV Offset: Compensates material final brightness.
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Shade Mix: Mixes between scene lighting and unlit values. Use this to tone back lighting if it's too strong for your application.
There is an included VRCFury prefab to add controls for these values to your expressions wheel. Change the animator rewrite path in the main component if your avatar mesh is named something other than "Body".
Mostly flat-shaded but inherits lighting from the environment at the anchor point. Produces a softer look that's useful for characters and models with higher polygon counts.
Vertex-shaded variant. Harsher look that's good for for super-low-poly objects or where you really want to show off the individual polygons.
- AudioLink support
- Terrain variant with auto subdivision for nearby geometry



