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  1. UnityManuallyReload UnityManuallyReload Public

    Forked from ZeroUltra/UnityManuallyReload

    unity manually reload domain 减少等待时间

    C#

  2. scene-ref-attribute scene-ref-attribute Public

    Forked from KyleBanks/scene-ref-attribute

    Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

    C#

  3. EGamePlay EGamePlay Public

    Forked from m969/EGamePlay

    一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

    C#

  4. claude-code claude-code Public

    Forked from ultraworkers/claw-code

    Claude Code Snapshot for Research. All original source code is the property of Anthropic.

    TypeScript