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remnant-multihack-ue4

A mod menu for Remnant: From the Ashes (Steam version).
The beginnings of a multi-engine modding framework, too, if I ever get around to it.

Disclaimer

This is for educational purposes only.

Videogames provide a great medium for programmers to improve their skills through designing and implementing many complex systems that must be performant and act cohesively.
In turn, videogames also serve as a great medium for fledgling reverse engineers to learn the ropes and gain practical experience picking apart those complex systems and exploiting them.

Screenshot

demo
Image: Name and Bone ESP, with the menu open

Features

  • Name ESP
  • Bone ESP
  • Bone aim assist
  • Give player scrap

How To Use

  1. Build from source
  2. Place the loose *.txt files into the game directory
  3. Inject the DLL into Remnant-Win64-Shipping.exe using your favorite injector
    • Please note that Remnant.exe is NOT the one you want
  4. Pause the game and press the Delete key on your keyboard to bring up the imgui menu
    • You must pause the game to spawn the cursor (feel free to implement your own cursor to remove this need)

How To Contribute

  1. Fork it (https://github.com/kotae4/remnant-multihack-ue4/fork)
  2. Create your feature branch (git checkout -b feature/fooBar)
  3. Commit your changes (git commit -am 'Add some fooBar')
  4. Push to the branch (git push origin feature/fooBar)
  5. Create a new Pull Request

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A mod menu for Remnant: From the Ashes

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