A mod menu for Remnant: From the Ashes (Steam version).
The beginnings of a multi-engine modding framework, too, if I ever get around to it.
This is for educational purposes only.
Videogames provide a great medium for programmers to improve their skills through designing and implementing many complex systems that must be performant and act cohesively.
In turn, videogames also serve as a great medium for fledgling reverse engineers to learn the ropes and gain practical experience picking apart those complex systems and exploiting them.
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| Image: Name and Bone ESP, with the menu open |
- Name ESP
- Bone ESP
- Bone aim assist
- Give player scrap
- Build from source
- Place the loose *.txt files into the game directory
- Inject the DLL into
Remnant-Win64-Shipping.exeusing your favorite injector- Please note that Remnant.exe is NOT the one you want
- Pause the game and press the
Deletekey on your keyboard to bring up the imgui menu- You must pause the game to spawn the cursor (feel free to implement your own cursor to remove this need)
- Fork it (https://github.com/kotae4/remnant-multihack-ue4/fork)
- Create your feature branch (
git checkout -b feature/fooBar) - Commit your changes (
git commit -am 'Add some fooBar') - Push to the branch (
git push origin feature/fooBar) - Create a new Pull Request
