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XXMI DLL is a fork of 3dmigoto, a Direct3D modding tool. Developed as part of the XXMI Project by the AGMG Community, it serves as a core component of the XXMI Launcher. This fork focuses on streamlining the original, enhances compatibility and introduces performance and usability improvements.

Key differences

  • Legacy projects have been removed from the solution.
  • All stereoscopic (3D) features have been stripped, making this fork effectively a "2Dmigoto".
  • Codebase has been updated for compatibility with Visual Studio 2022.

New features

  • Micro-optimizations to reduce config reload times and main loop FPS impact.
  • UTF-8 support for file paths and namespaces.
  • Configurable buffers resizing support, also known as "vertex limit raise" (backward-compatible with GIMI .dll implementation).
  • GPU-to-INI scope data transfer support via store command (backward-compatible with GIMI .dll implementation).
  • Periodic auto-saving of mod settings (persistent vars are saved to d3dx_user.ini every 1 minute by default).
  • Support for remote DLL loading (allows the loader .exe to reside in a separate directory).

Special Thanks

  • Chiri, Bo3b, DarkStarSword — for the monumental work behind the original 3dmigoto.
  • SilentNightSound — for pioneering AGMG D3D modding and introducing foundational GIMI DLL features.
  • SinsOfSeven — for input on architecture decisions and original source analysis.
  • Nurarihyon, Scyll — for contributions and optimization insights.
  • Leotorrez & Gustav0 — for extensive testing and tireless listening to community feedback.

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Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.

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