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Neo Te Aika - Massey Project Portfolio - 2025 Semester One - Game Production

RIBBON

  • Reach each tower

Variables

Type Var Name Details
- - -

Level Generation

  • Pack - do everything to pack the player up for the next level
  • Seed generation - store a seed based on current level to influence next level
  • Terrain generation - build hills, vertices, etc
  • Indice generation - pick coordinates on terrain, store to an index
  • Structure generation - place gateway in middle-most average point, spawn towers at the rest
  • Solvable generation - create a solution and distribute across towers
  • Solution (Rune) generation - replace one of the towers with a solution rune
  • Unpack - do everything to make the player actor ready to go

Music Generation

User Interface Hierachies

This details the progression/adjacency of UI and modal elements, how they connect:

Diagram Diagram (PNG)

  • Player HUD

    • Active ELEMENT
      • Crosshair ELEMENT
  • Activity WINDOW

    • Rune MODAL
      • D
    • Journal MODAL
      • Log MODAL
        • Save MODAL
        • Load MODAL
      • Map MODAL
      • Settings MODAL
        • Quit MODAL
          • Quit to Menu
          • SuperQuit ACTION
  • Main Menu HUD

    • (First time?)
      • JUMP TO -> Settings MODAL
    • Ignition MODAL
    • Settings MODAL
    • Quit MODAL
      • SuperQuit ACTION
  • Quit MODAL

    • Quit to Menu
    • Superquit (Exits the game)

About

You wake up, far, far away. Find the runes, open the gate, trace your ribbons and get home.

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