- Reach each tower
| Type | Var Name | Details |
|---|---|---|
| - | - | - |
- Pack - do everything to pack the player up for the next level
- Seed generation - store a seed based on current level to influence next level
- Terrain generation - build hills, vertices, etc
- Indice generation - pick coordinates on terrain, store to an index
- Structure generation - place gateway in middle-most average point, spawn towers at the rest
- Solvable generation - create a solution and distribute across towers
- Solution (Rune) generation - replace one of the towers with a solution rune
- Unpack - do everything to make the player actor ready to go
This details the progression/adjacency of UI and modal elements, how they connect:
-
Player HUD
- Active ELEMENT
- Crosshair ELEMENT
- Active ELEMENT
-
Activity WINDOW
- Rune MODAL
- D
- Journal MODAL
- Log MODAL
- Save MODAL
- Load MODAL
- Map MODAL
- Settings MODAL
- Quit MODAL
- Quit to Menu
- SuperQuit ACTION
- Quit MODAL
- Log MODAL
- Rune MODAL
-
Main Menu HUD
- (First time?)
- JUMP TO -> Settings MODAL
- Ignition MODAL
- Settings MODAL
- Quit MODAL
- SuperQuit ACTION
- (First time?)
-
Quit MODAL
- Quit to Menu
- Superquit (Exits the game)
