ObjectMenu is a panel in Unreal Engine Blueprint. It is used to display the Blueprint nodes that can be called by the current Blueprint context or pin.
This plugin mainly addresses the following issues: Given a blueprint object, it is not intuitive to know exactly what member functions it can call.
Plugin available on fab: https://www.fab.com/listings/db99a8b1-23d2-46f4-ab14-d8658276cf10
Panel opening entrance:open any blueprint, window->ObjectMenu.

Data division has been performed on basic type pins for greater convenience.
