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editor-tools

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AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. 238 commands across materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity, Enhanced Input, UMG widgets, and performance profiling.

  • Updated Apr 7, 2026
  • C++

A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.

  • Updated Jan 30, 2026
  • C#

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