Alexander Sannikov's Radiance Cascades for Unity's URP
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Updated
Nov 4, 2025 - C#
Alexander Sannikov's Radiance Cascades for Unity's URP
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
2D proof of concept showing how Radiance Cascades can be made sparse.
A 2D implementation of the Radiance Cascades global illumination technique in Go
Real-Time Lighting with the Radiance Cascade Algorithm
Vibe Coded RTGI Demo
My final degree project, it consists in 3 projects where I explore/learn various rendering techniques.
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