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2.0.1.0

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Merge pull request #16 from acidlabsdev/main

fix(CI): fix release changelog body section

2.0.0.9

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Merge pull request #12 from acidlabsdev/main

fix(Pointers): fix version pointers

2.0.0.8

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Merge pull request #11 from acidlabsdev/main

fix(auto-inject): fix premature version checks

2.0.0.7

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Merge pull request #10 from acidlabsdev/main

feat(auto-inject): add more checks

2.0.0.6

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Merge pull request #8 from acidlabsdev/main

fix(LuaMgr): preserve lastChecked

2.0.0.5

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xesdoog SAMURAI
chore(UX): add a hint to repo cards

- Improve visibility for repositories that have pending updates by showing a small icon with hover tooltip in the button row.

2.0.0.4

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xesdoog SAMURAI
chore: update Lua tab screenshot

2.0.0.3

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xesdoog SAMURAI
YLP weekly

### 🧩 Refactor

- CI:
  - Rewrite the workflow to only build once a week, every Sunday at 4 am.
  - Add a PR template.

### 🪲 Fix

- Remove debug log.
- Notifier:
  - Only show one toast at a time.
  - Add a floating toast counter.
- Updater:
  - Finish REST API tag parsing stub.
- Menu module:
  - Fix update check returning true on HTTP failure.

### 📝 Documentation

- Add credits for Dear ImGui and nlohmann::json.
- Fix miniz-cpp source link pointing to stb_image.

2.0.0.2

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xesdoog SAMURAI
chore: code maintenance

- CMake: Statically link MSVC runtimes to prevent RTL errors.

- Notifier: Refactor & add Toast notifications.

- GTA Launcher: Save last known executable path if valid and directly use it in the `Manual` launcher option when available. Add the option to reset the executable path by holding Shift and clicking the `Play` button.

2.0.0.1

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xesdoog SAMURAI
see commit 15f58b4

- General code maintenance.
- Add a notification center.
- Refactor ThreadManager.
- Add deferred update check on init.
- Lua Manager: Add an option to show only installed repositories.
- Add missing Epic Games launch command (thanks to @Deadlineem)
- Fix auto update.