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This mod adds the 3 tracks from the Funker S Thompson Bandcamp page as in-game music. These tracks were used as background music during the 2016-2017 Yogscast Factorio livestreams, as they were created by the employee who managed the stream. For me, I've watched those streams so many times that it just doesn't feel like Factorio without these tracks, or the Knights of Neon tracks those streams also used.
Mods introducing new content into the game.
Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Notifies all players when a new biter spawner appears in an explored area with no nearby biter spawners.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Freeplay recieves unbalanced recipes aimed at making mods easier for testing. This mod should never be used to play the game normmally. This mod is new and may not work correctly. report issues on mods.factorio
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a burner inserter variant that runs on nutrients instead of standard fuel.
Mods introducing new content into the game.
Press G while holding a blueprint (or after using copy/cut) to swap all rails between ground/elevated layers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Converts Talandar's barreling machines into automatic variants (removing the manual selection of barreling recipes). Works with or without Pelagos.
Small changes concerning balance, gameplay, or graphics.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Fixes FCT's Auto-Barreling Machine when Talandar's Barreling Machines or Pelagos planet mods are enabled.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds per-planet interplatform request sources for space platforms, allowing platforms to request items from other platforms orbiting the same planet.
Small changes concerning balance, gameplay, or graphics.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
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Translations for other mods.
Mods introducing new content into the game.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.