• 91 Posts
  • 5.92K Comments
Joined 3 years ago
cake
Cake day: July 4th, 2023

help-circle


  • I didn’t realise it was out!? God damn it my backlog is already a behemoth. I didn’t play the demo because I didn’t want to be spoiled but I loved the reveal trailer song and from what I’ve heard everyone who played it during next fest couldn’t stop gushing about it and talking about potential GOTY. So I’m very keen to try it.




  • My playthroughs got derailed a bit by Football Manager this week, so I’m still not done with Death Howl. Will hopefully be finishing it up over this weekend, depending on how much more content there is. Not any real further notes from last week, and I’m still overall enjoying the game. The battles that are at the core of it are fun, and I am enjoying the deckbuilding even though it’s more puzzle-like than open ended. Each region has two play style archetypes and a certain set of enemies and encounters, and for each fight/zone it’s more a case of “what does the game want me to do here” rather than “what can I do with the cards I have”.


    As for Elden Ring co-op, I’ll leave that to those who are more enthusiastic about the game than I am I think. I had my fun with it and got my money’s worth but I am not that interested in going back for seconds. Also social anxiety and all that, I’m not sure I’d be that comfortable anyway, or that good company for that matter.








  • It also has two separate ways to make sure you don’t get stuck. I’m sure you found the Puzzle Oracles already, which is a great mechanic, and then on its webpage there are great two-stage hints for every puzzle/side quest in the game: first a smaller nudge in the right direction and then under a second spoiler tag the full explanation.This dev is so thoughtful it blows my mind.

    I also like how all the game mechanics fit into the lore so naturally. The curse mechanic is one of my favourite game mechanics ever.



  • Honestly for me, while I don’t like the UI and agree that it’s not good I could definitely get used to it. What irks me is feature removal. I miss getting more detailed stats during and after matches so much. Heatmaps, pass maps, touch maps, dribble visualisations, average positions, shot maps… All gone.

    Also being unable to do much with your reserve and U18 teams. I don’t think you can even see their position in their respective leagues anymore? You used to be able to micromanage them, select specific players for specific positions (useful for retraining which I do a lot) etc.


  • It’s not really a point and click adventure, there are no puzzles in Pentiment and no item-based interactions or anything like that. It’s purely a visual novel.

    Also I had such a hard time with Pentiment. There are parts I adored, like the art and the characters and writing (mostly), but man is it slow and boring at times. Maybe I’ve just been brainrotted by modern pace of information but the commitment to authentic portrayal of the world and times sometimes led to sitting through absolutely mind numbing conversations with uninteresting farmers. The pacing is also a bit rough, it felt like a slog at times, especially in the third act. I was very close to being unable to push through the third act.

    At the same time I think the payoff was great, the journey Andreas goes through is great, and some of the moments related to his personal struggles and doubts were very impactful and moving. In the end I am glad I played it and I think it’s an objectively good piece of art, despite my gripes with it.





  • Football Manager 26 was free on Steam this past weekend so my current playthroughs of other games got derailed as I lost a good couple of days to it, fully feeling the addiction seeping in again. I would still recommend FM 2024 over it all things told, but I have to admit the new tactics engine in 26 allowing for different formations in and out of possession is both realistic and a lot of fun to play with.

    Otherwise before and after the weekend it’s been more of Death Howl. I’m having a good time with it so far. The art is absolutely beautiful, a gorgeous minimalistic but expressive pixel art in a very distinctive muted color palette. I have some complaints here and there with the gameplay but mechanically the turn based Soulslike grid-based strategy deckbuilder genre soup is a nice mix and the combat is very challenging but doable. I’m constantly just about scraping by between bonfires. On the deckbuilding side it’s not a game that puts a premium on creativity so far, and instead it seems more constructed like a series of small puzzles. Each zone has its own set of cards and its own set of encounters and it’s up to you to find the “correct” deck and approach for each encounter.

    The story has been pretty mediocre so far, which is unfortunate. It’s ostensibly framed as this Orpheus tale of a mother going into the spirit world to rescue her child from death, but it’s very obviously actually a tale of a mother’s journey towards accepting the death of her child, with each zone representing one stage of grief. Maybe it hits different if you don’t pick this up right away, but me personally I’m mostly drumming my fingers as the story unfolds, waiting for the penny to drop for the protagonist.

    It’s not really been story heavy though in fairness, so the majority of playtime is spent in battles, and those are still fun.