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Joined 2 years ago
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Cake day: January 17th, 2024

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  • Each game usually has their own engine, while DLSS/FSR is done by Nvidia/AMD and everybody uses either Nvidia, AMD or Intel GPUs, so the overhead in developing time for the game devs is bigger in optimizing the game vs supporting DLSS/FSR.

    However I agree with the sentiment, I wish game studios invest more effort actually optimizing their game instead instead of doing the lazy “let’s just add DLSS/FSR support and call it a day”.





  • Page 6 clarifies this also includes executions from oficial sources. Given the downward trend of percentage of officially admitted executions vs total, you could extrapolate the data and conclude it should be more or less correct, or at least don’t have a major error.

    Also, keep in mind, the report is from 2025, while the complete internet shutdown is 2026.

    I’m not saying they report is 100% correct. I’m not an expert in the topic, and only gave it a quick overview, but I’m surprised at your quick dismissal of it. You couldn’t spend 2 minutes to read the BBC article with the source link, but did spend enough time to read and negate the actual report, or at least their methodology?