

Seconding that, pinning a few favourites and having a command pallette style search for everything else works really well for me and matches how I use my PC
I love indie games and fantasy


Seconding that, pinning a few favourites and having a command pallette style search for everything else works really well for me and matches how I use my PC

Stimme dir teilweise zu, aber es geht halt ein stückweit darum, die Trottel, die auf diese Ästhetik stehen, abzuholen. Auch die Sprüche sind ja bewusst “gekaperte” rechte Parolen, aber für linke Interessen umgewandelt.


Isn’t Verdansk in current Warzone?


If you want to replicate stuff across multiple separate projects, I guess the best method would be to create your own plugins: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
For example you could assemble all of your custom components, including assets like sound effects, into a plugin that serves as a library of reusable components. Then you’d only need to add the plugin to whatever project you need them in and Godot would automatically take care of the file management.


I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.


Forgejo is working on forge federation, which would enable you to interact with repositories across Forgejo instances (including Codeberg). From my understanding it’s still a long way off, but it’s a super cool idea.
Because as awesome as Codeberg is, it’s still a single point of failure that has to pay bills every month. Hopefully, spreading out the load by hosting projects on separate instances will become a seamless experience once forge federation is working.
Worth pointing out that Vaultwarden refuses service when you connect to it without HTTPS, meaning wherever you host it you also need to set up some way of providing it with SSL certificates. As a newbie to self-hosting myself, this has tripped me up quite a bit.


They did a comparable campaign im Germany https://www.dw.com/en/coca-cola-rebranding-made-in-germany-image-crisis/a-73896635


I look forward to getting it whenever it doesn’t cost 80€ anymore
How accurate is the pen? I’ve read that a lot of devices that use an active pen like MPP based styluses have wobbly lines, even if you literally use a physical ruler.


Not to mention Battlefield 6, Marvel Rivals or Deadlock… there’s definitely still successful new entrants to the space.
Yeeaahh given Fairphone’s track record so far I’m gonna hold off for a bit while this gets involuntarily beta tested by others


Duck Game fits the bill
And it’s not like Blender is made for real time rendering anyways. If three seconds of video takes a day to render, that’s still fine.


This seems great until you have to reload it
I like the use of crunchy dithered images, very stylish


From my experience Gimp also has issues when one of the screens connected to the pc has fractional scaling. It just makes the UI look like shit on all screens for some reason.


I kinda like it. But yeah, I’d prefer them to focus more on catching up on features like HDR support, or newer CSS features like anchor positioning…


I can’t think of a single Souls game where a Boss fight takes longer than ten minutes; in fact the overwhelming majority of bosses take less than five minutes per attempt.
Creating tons of ewaste is not a valid choice