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Joined 3 年前
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Cake day: 2023年6月14日

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  • The squinting cat has quite a pointy face. Testosterone makes cats have ‘rounder’ faces; can be hard to tell on cats that were speyed quite young, but males capable of having children tend to have quite chubby cheeks. Plus, the black cat looks to be going for a nipple underneath; and of course, it’s actually present in the picture, whereas dad cats are all ‘wham bam thank you ma’am’ and will usually be miles away once children appear.

    Far be it from me to assume pronouns, but that doesn’t really look like a dad cat to me…



  • Well, you take the rough with the smooth with English:

    Smooth:

    • verb conjugation rules are straightforward
    • adjective declension is trivial - don’t do it
    • easy to make most plurals, only a handful of exceptions to learn
    • no grammatical gender

    Rough:

    • can’t have too many words that mean almost-but-not-quite the same thing
    • spelling is the fever dream of a madman. In particular, eighteen or so vowel sounds represented by five letters, words transliterated from other languages that may or may not have their pronunciation changed, words that have had their pronunciation changed over the centuries but spelling hasn’t been updated. Because fuck you, that’s why.
    • putting two words together to make noun phrases that don’t have the meaning of either word
    • a plethora, indeed a veritable abundance, of strange grammatical forms

    You mostly take the rough, to be fair.



  • It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

    The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

    What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.






  • The database is stored encrypted on disk, but the userspace program that authenticates to access it allows any running program to hook into it, and once the user authenticates, any ride-along program has full access forever.

    Don’t even need a local priv escalation, just need to be able to run code as the user, and you can exfiltrate everything. Microslop have closed this as ‘not a bug, intended behaviour’.

    Only safe solution appears to be disabling Recall entirely. Which I’ve done by installing Arch btw.


  • Yeah. Am using Connect on my phone, which shows “comments to the same link” all in one view. That’s not quite right; would be better if it showed all of the posts that had the same link together too, but it’s a massive improvement.

    Not suggesting we should have Fark-style ‘only one post per link’, because that ended up having some, eh, niche blog takes on news articles, since you couldn’t post mainstream articles. But accumulating posts with the same link or same post together would be great.


  • Okay - that’ll be interesting. There’s not much “the future Addams family” in that collection; there’s quite a lot of creepy-and-kooky, a fair amount of 1940s humour that’s aged really badly (misogyny and foreigners with funny ways) and also a fair amount of stuff that I just don’t understand at all. Will be pleased to see the ‘wisdom of the crowds’ for what’s actually going on in some of them.

    Bit of a prototypical Far Side in a way. Addams has a fair amount more technical skill than Larson, but can be a lot meaner in his jokes; they’re very much about an ‘everyday picture with funny caption’ or vice-versa.






  • You’ve missed out the “don’t charge devs the Unreal licensing fee for games sold through Epic Store”, which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.



  • Haven’t played the whole game, but did play the demo when it came out. It’s a good-looking Soulslike with tight controls and a few tweaks to the normal formula. Brutally hard, and a lot of that is because it’s very parry-heavy, with many different kinds of parry. Miss a dodge or get your timing wrong, you’ll be eating shit and restarting again. Surprisingly long demo, did enjoy it.

    Do have it wishlisted, but it’s always been at quite a hefty price and haven’t dipped in, yet. Would have been a yes from me at thirty quid and I’d have considered it at forty, but it seems to sit at fifty, and there’s very few games I’d pay that amount for.

    Demo came out in the same week as the AI Limit demo, which is a much more traditional Soulsy, and which I bought and had a good time with. There’s a busy market for Souls games, for sure.