

It takes some getting used to, you can play the easy difficulties until you wrap your head around the mechanics. Once I got past the difficulty curve though I found it very fun.


It takes some getting used to, you can play the easy difficulties until you wrap your head around the mechanics. Once I got past the difficulty curve though I found it very fun.


Against the storm sounds like a perfect fit. It’s in a fantasy setting though, so it’s quite different from Cities Skylines.
The idea is that you build a village, collect resources, and try to survive until you complete objectives. Once you’re done, you earn some permanent progression and move on to the next area to build. Each zone has its own challenges and randomly generated resources.


I kinda agree. It was a lot of blue balling, there’s only so many times they can tease answers or go “he’s going to reintegrate for real this time” without actually revealing anything…


Seconding the ‘friendslop’ recommendations, all of those games are relatively cheap and fun to mess around with friends. REPO was a big hit in my group even if it doesn’t have that much content.


He insists upon himself .
You might be able to get away with playing FF7 Remake without knowing much about the original, but the ending and the one after it (FF7 Rebirth) pretty much demands you understand the story of the old games.


The only reason you’d buy one is if you’re going to use the touchpads, because otherwise this looks pretty expensive and bulky. Especially for PC, there are some really good relatively cheap 3rd party controllers now. I have a friend that bought a ~$20 GameSir controller and is very happy with it .


FWIW according to an insider, this is a bug. People have been saying this menu is for PS+ games that expire when your subscription runs out.
Incredibly stupid that Sony isn’t responding about this at all though.


Seamless co-op is soooo goooood. I never realized how much I wanted a full co-op experience in souls games until that dropped, I ended up playing through the game twice with friends.
Also if we’re doing mods, Elden Ring Convergence and Elden Ring Randomizer are also excellent and worth your time.
That’s Dark Souls 1


There are many but two notable ones (Spirited and Scrooge: A Christmas Carol) released just a few years ago.


I’d argue Infinity War, but Endgame was definitely a better social experience.


My god, how many Christmas Carol adaptations must we have?


The first one looked great despite being on a lower budget, I can’t wait to see what they can do now that they have more time and money.


Oh my god YES. I remember when people endlessly complained that the console versions had more bonus content and improvements that the PC version never got. Nice of them to add them so many years later… Someone from the company must really like the game to go through this much effort for a random update.
At what point does “mastering the game and its mechanics in its entirety” stop and start becoming a waste of people’s time? Because I’m talking about the unfair and time-wasting achievements. You can always keep making harder achievements and justify it with “I guess you didn’t master the game”, but the reality is that these achievements just taunt everyone who doesn’t want to dedicate thousands of hours into the game. Achievements should be reasonable.
You could make an achievement for beating the game on the hardest difficulty. Then beating it on the hardest difficulty with the true ending. Then beating it on the hardest difficulty without dying. Then without getting hit. Then beating the true final boss at level 1 with a butter knife without taking a single hit within a 10 minute timer and you need frame-perfect jumps to avoid supposedly undodgeable attacks.
The first is fine, the last is a complete waste of time and shouldn’t exist. This isn’t some weird undocumented phenomenon, adding ultra-hard achievements will often lead to people burning out trying to achieve it and people complain about them all the time. If you want to do a challenge run in your own time, feel free, but I guess I’ll die on this hill that they shouldn’t be an official achievement.
It’s not just completing the game, 100%ing means you’ve finished everything. Got every collectable, finished every sidequest, and pretty much finished everything the game has to offer. To me, that should mean you achieved everything the game has to offer.
Sure, there can be a few achievements for doing something harder, but it shouldn’t reach a point where it feels like an unfair challenge run that needs hundreds of attempts and thousands of hours to beat. There isn’t an achievement for beating dark souls without taking a hit, but people do it for the love of the game.
For people telling me to ignore the ultra-hard stuff, it’s really demotivating to want to get all the achievements but be blocked by blatantly unfun challenges like “beat the game on ultra hard difficulty on ironman mode where if you die, you lose 20 hours of progress and have to start over”.
I hate developers that add ultra-super-hardcore-hell difficulty achievements so much.
This meme is giving me flashbacks of Super Meat Boy’s developer adding achievements in the console version where you have to beat the entire stage (20 levels) in one sitting without a single death. And that achievement exists for every stage in the game. For reference, one of the harder levels can take an average person over a hundred deaths to beat ONCE.
100%ing the game should be enough to get all achievements. That’s what 100% means, but some developers just insist on inserting some challenge run nobody can beat into the mix.
If you’re looking for depth, Hytale probably isn’t for you yet. The game is still early in development, what exists is awesome but it doesn’t have that much content or depth yet. I’d compare it to Minecraft before the end update.
Vintage Story can get pretty deep, but be aware it’s a lot slower and more hardcore than the other two. A lot of your time will be spent just trying to stay alive. Staying warm, getting food, farming, spending a long time crafting things like pots out of clay… You don’t even get to mine until the mid-game, and finding copper can be a real hassle. Honestly it might be what you’re looking for if you’re into survival games. That said, I wouldn’t say it has a TON of content, it’s more that everything takes so much time to make that you’ll spend ages finishing what’s here.
In terms of raw content and depth there isn’t any block game that can match the depth and content of Minecraft with tons of mods, I think.