

To each their own.
I find the sea battles got boring really quick. I think the game devs knew the sea battles would get boring fast, which is why they have such extensive options for fast travel in the game – to avoid the ‘focal point’ of sea battles/sea travel… they implemented systems to avoid what they try and promote as a key feature of their offering. It feels sorta like selling an FPS based on its first person shooter gameplay, but then implementing a bunch of features like AI bot control, mission spectator mode, etc, to make it so players don’t have to do any FPS gameplay… because you’ve made it so boring you know no one is gonna stick around if they gotta play your game the way its marketed.




Yeah, I’m pretty sure we’re closely aligned on this stuff – though I’m more of a “fuckit, I’mma beta test this shit” type.
The ability to release a ‘new’ game, which has done that fundamental rework of underlying mechanics, is one of the things we lose when we see an extended EA approach – I totally get that its a bunch of work to refine those systems, and its a right pain to try and backport it after you’ve done a bunch of the other bits. Which is why I’d be supportive of a small shop that released a game for $20-30 every couple years, which was just iteratively improving on those back end components., rather than paying $20 once and getting 5 years of very slow, relatively inconsequential content drops.
I still have some hope for Light No Fire, though that’s largely based on hoping that Hello Games learned a bunch of lessons in regards to world building / plot progression type stuff from No Man’s Sky. If it turns out to essentially just be a reskinned NMS on a single world, that’ll be real unfortunate.