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ɢᴀᴍᴇ ᴅᴇᴠᴇʟᴏᴘᴇʀ
ɢᴀᴍᴇ ᴅᴇᴠᴇʟᴏᴘᴇʀ
  • Zürich

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  1. Flowmo Flowmo Public

    Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made using C# and Unity.

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    Self containing C implementation of a fast ray marcher based on sphere tracing using SIMD operations. Multiple iterations of optimizations are present in the branches.

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