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6.12.3

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## [6.12.3](6.12.2...6.12.3) (2026-04-10)

### Bug Fixes

* Tweaked the Iid FindObjectsByType so Unity 6.4+ won't throw a warning ([42d896c](42d896c))

### Performance Improvements

* Set all importers to AllowCaching so that it may potentially work with parallel importing better ([9d44ddc](9d44ddc))

6.12.2

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## [6.12.2](6.12.1...6.12.2) (2026-03-23)

### Bug Fixes

* Fixed issue where a level component's iid component reference was assigned a previous layer ([bf953f1](bf953f1))

6.12.1

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## [6.12.1](6.12.0...6.12.1) (2026-01-25)

### Bug Fixes

* Fixed a compile error in unity versions 2020 and before ([a12ebb4](a12ebb4))

6.12.0

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# [6.12.0](6.11.5...6.12.0) (2025-12-17)

### Features

* Added layer sorting option ([6e96315](6e96315))

6.11.5

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## [6.11.5](6.11.4...6.11.5) (2025-12-09)

### Bug Fixes

* Disabled a .ldtkc import attempt that Unity does not encourage. Also prevents it's related warning which appears in 6000.3 ([bede8be](bede8be))

6.11.4

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## [6.11.4](6.11.3...6.11.4) (2025-11-27)

### Bug Fixes

* Fixed warnings related to TreeView that would appear in Unity 6000.2 ([5609f76](5609f76))

6.11.3

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## [6.11.3](6.11.2...6.11.3) (2025-11-26)

### Bug Fixes

* ScaleEntities now properly reimports separate levels when changed ([90b69be](90b69be))

6.11.2

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## [6.11.2](6.11.1...6.11.2) (2025-07-30)

### Bug Fixes

* Removed the check for EditorSettings.defaultBehaviorMode ([9937f39](9937f39))

6.11.1

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## [6.11.1](6.11.0...6.11.1) (2025-07-27)

### Bug Fixes

* Fixed entities accidentally having a z scale of 0 ([0a01a78](0a01a78))
* Made a function in LDtkField internal instead of public ([be5130b](be5130b))

6.11.0

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# [6.11.0](6.10.0...6.11.0) (2025-05-16)

### Bug Fixes

* Fixed ordering of fields in the project settings ([0ea0528](0ea0528))

### Features

* Added MiddleCenterOffset to LDtkComponentEntity. It's used for helping draw handles in the scene, but could be useful for other means. ([42d5cb1](42d5cb1))
* Added PixelsPerUnit value to LDtkComponentLevel. Added new public method to recalculate the level border values in case the level is moved ([6c83962](6c83962))

### Performance Improvements

* Refactor that removes the LDtkEntityDrawerComponent, and simplifies the data delivery for all of the drawn scene window handles. ([d415590](d415590))