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  • Belgrade, Serbia
  • 15:52 (UTC +02:00)

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Delt06/README.md

Toon RP

Hello there ๐Ÿ‘‹

I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).

I currently work on AAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.

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  1. toon-rp toon-rp Public

    ๐ŸŒ” A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

    C# 555 30

  2. aaaa-rp aaaa-rp Public

    ๐ŸŒŸ A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

    C# 74 3

  3. dx12-renderer dx12-renderer Public

    A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

    C++ 67 6

  4. urp-toon-shader urp-toon-shader Public

    ๐ŸŒ” Toon shader for Unity's Universal Render Pipeline.

    ShaderLab 459 43

  5. voxel-terrain voxel-terrain Public

    ๐Ÿงฑ Minecraft-like voxel world made with Unity.

    C# 29 6

  6. unity-graphics unity-graphics Public

    A collection of URP shaders and render features.

    ShaderLab 61 5