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Hi

I'm a game engine engineer from China

you can ask me about anything 💬here

My next focus will be on creating some useful plugins for Unreal Engine 5.

If you can see its full name, it means I'm programming it:

  • Procedural Content Processor:Provide procedural methods to manage objects, assets and worlds.
  • Gaussian Splatting For Unreal Engine:Convert primitives into 3D Gaussians.
  • Blueprint_C: Generate C++ code proxy of blueprint.
  • Enhanced Asset:Separate some properties of binary assets into readable text to enhance version control and multi - person collaboration.
  • Widget Card:This makes it possible for the user interface of the Unreal Engine to undergo free perspective transformation and eliminates the influence of post-processing.
  • Virtual Collision:A general-purpose and high-performance collision body strategy
  • Rxxxxxxx Sxxxxxxx
  • Fxxxx Axxxxxxxx Cxxxxxx
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  • Jxx Hxxxxxx
  • Uxxxxx Wxxxxxxxx Exxxxx(Project)
  • Cosmos(Project):Cosmos stands as a self-contained gaming project, which is poised to incorporate explorations of some cutting-edge technologies.
  • Txx Axxxxxxx ox Gxxx Pxxxxxxxxx (Blog)

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